Meta Knight (SSBU)/Forward tilt/Hit 1: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:MetaKnightFTilt1SSBU.gif|thumb| | [[File:MetaKnightFTilt1SSBU.gif|thumb|350px|Hitbox visualization showing Meta Knight's forward tilt 1.]] | ||
==Overview== | ==Overview== | ||
Performs a quick forward slash in front of him. Good amount of [[range]], the [[hitbox]] only appears for one frame. Buffering can quickly transition and connect reliably to the second and third hits. While it has good range, the hitboxes doesn't fully cover the slash of the attack. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
Line 9: | Line 10: | ||
|damage=2.0% | |damage=2.0% | ||
|angle=68 | |angle=68 | ||
|af=3 | |||
|bk=25 | |bk=25 | ||
|ks=20 | |ks=20 | ||
Line 27: | Line 29: | ||
|damage=2.0% | |damage=2.0% | ||
|angle=88 | |angle=88 | ||
|af=3 | |||
|bk=25 | |bk=25 | ||
|ks=20 | |ks=20 | ||
Line 47: | Line 50: | ||
|6 | |6 | ||
|- | |- | ||
! | !Continuability window | ||
| | |11-25 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 58: | Line 61: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=4|e=LagContinuableS}}{{FrameStrip|t=Lag|c=15|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=9}} | ||
|- | |||
{{FrameStrip|t=Blank|c=10}}{{FrameStrip|t=Continuable|c=15}}{{FrameStrip|t=Blank|c=9}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|continuable=y|earliestcontinuable=y|interruptible=y}} | ||
{{MvSubNavMetaKnight|g=SSBU}} | {{MvSubNavMetaKnight|g=SSBU}} | ||
[[Category:Meta Knight (SSBU)]] | [[Category:Meta Knight (SSBU)]] | ||
[[Category:Forward tilts (SSBU)]] | [[Category:Forward tilts (SSBU)]] |
Latest revision as of 15:45, July 13, 2022
Overview[edit]
Performs a quick forward slash in front of him. Good amount of range, the hitbox only appears for one frame. Buffering can quickly transition and connect reliably to the second and third hits. While it has good range, the hitboxes doesn't fully cover the slash of the attack.
Hitboxes[edit]
Timing[edit]
Hitboxes | 6 |
---|---|
Continuability window | 11-25 |
Interruptible | 26 |
Animation length | 34 |
Lag time |
Hitbox |
Continuable |
Earliest continuable point |
Interruptible |
|