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Meta Knight (SSBB)/Up tilt: Difference between revisions

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==Overview==
==Overview==
[[File:Meta Knight Up Tilt Hitbox Brawl.png|thumb|250px|Meta Knight’s up tilt [[hitbox]].]]
[[File:Meta Knight Up Tilt Hitbox Brawl.png|thumb|250px|Meta Knight’s up tilt [[hitbox]].]]
Meta Knight stabs upward. The move has a [[sweetspot]] at the tip of the sword (similarly to {{SSBB|Marth}}'s tipper sweetspots). When sweetspotted, the move has high vertical [[knockback]], and can reliably [[KO]] under 150%, although its [[KO]] power is reduced by a sizable amount of the move is not sweetspotted. The move is usually used to [[punish]] and cover options from opponents above Meta Knight, especially those on [[soft platform]]s above Meta Knight on stages such as {{SSBB|Battlefield}} and [[Halberd]].
Meta Knight stabs upward. The move has a [[sweetspot]] at the tip of the sword (similarly to {{SSBB|Marth}}'s tipper sweetspots). When sweetspotted, the move has high vertical [[knockback]], and can reliably [[KO]] under 150%, although its [[KO]] power is reduced by a sizable amount if the move is not sweetspotted. The move is usually used to [[punish]] and cover options from opponents above Meta Knight, especially those on [[soft platform]]s above Meta Knight on stages such as {{SSBB|Battlefield}} and [[Halberd]].


{{technical data}}
==Hitboxes==
==Hitboxes==
{{technical data}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Early hit|42}}
{{UltimateHitboxTableRow
|id=2
|damage=7.0%
|angle=85
|bk=40
|ks=120
|fkv=0
|r=7.0
|bn=40
|xpos=0.0
|ypos=-1.0
|zpos=0.0
|ff=1.0
|type=Sword
|effect=Slash
|sfx=Slash
|slvl=M
|clang=f
}}
{{HitboxTableTitle|Clean hit|42}}
{{UltimateHitboxTableRow
|id=0
|damage=7.0%
|angle=85
|bk=35
|ks=145
|fkv=0
|r=5.5
|bn=40
|xpos=0.0
|ypos=9.0
|zpos=0.0
|ff=1.0
|type=Sword
|effect=Stab
|sfx=Slash
|slvl=M
|clang=f
}}
{{UltimateHitboxTableRow
|id=1
|damage=8.0%
|angle=85
|bk=35
|ks=130
|fkv=0
|r=6.0
|bn=40
|xpos=0.0
|ypos=4.0
|zpos=0.0
|ff=1.0
|type=Sword
|effect=Stab
|sfx=Slash
|slvl=M
|clang=f
}}
{{UltimateHitboxTableRow
|id=2
|damage=6.0%
|angle=85
|bk=40
|ks=120
|fkv=0
|r=10.0
|bn=40
|xpos=0.0
|ypos=-1.0
|zpos=0.0
|ff=1.0
|type=Sword
|effect=Slash
|sfx=Slash
|slvl=M
|clang=f
}}
{{HitboxTableTitle|Late hit|42}}
{{UltimateHitboxTableRow
|id=0
|damage=7.0%
|angle=85
|bk=35
|ks=145
|fkv=0
|r=5.5
|bn=40
|xpos=0.0
|ypos=9.0
|zpos=0.0
|ff=1.0
|type=Sword
|effect=Stab
|sfx=Slash
|slvl=M
|clang=f
}}
{{UltimateHitboxTableRow
|id=1
|damage=8.0%
|angle=85
|bk=35
|ks=130
|fkv=0
|r=6.0
|bn=40
|xpos=0.0
|ypos=4.0
|zpos=0.0
|ff=1.0
|type=Sword
|effect=Stab
|sfx=Slash
|slvl=M
|clang=f
}}
{{UltimateHitboxTableRow
|id=2
|damage=6.0%
|angle=85
|bk=40
|ks=120
|fkv=0
|r=6.0
|bn=40
|xpos=0.0
|ypos=-1.0
|zpos=0.0
|ff=1.0
|type=Sword
|effect=Slash
|sfx=Slash
|slvl=M
|clang=f
}}
|}
 
==Timing==
==Timing==
{{technical data}}
{|class="wikitable"
!Early hit
|7
|-
!Clean hit
|8-12
|-
!Late hit
|13-18
|-
!Interruptible
|36
|-
!Animation length
|35
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=5|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=6|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=17}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}}
{{MvSubNavMetaKnight|g=SSBB}}
{{MvSubNavMetaKnight|g=SSBB}}


[[Category:Meta Knight (SSBB)]]
[[Category:Meta Knight (SSBB)]]
[[Category:Up tilts (SSBB)]]
[[Category:Up tilts (SSBB)]]

Revision as of 01:14, March 20, 2020

Overview

Meta Knight’s up tilt hitbox.

Meta Knight stabs upward. The move has a sweetspot at the tip of the sword (similarly to Marth's tipper sweetspots). When sweetspotted, the move has high vertical knockback, and can reliably KO under 150%, although its KO power is reduced by a sizable amount if the move is not sweetspotted. The move is usually used to punish and cover options from opponents above Meta Knight, especially those on soft platforms above Meta Knight on stages such as Battlefield and Halberd.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
2 0 0 7.0% 0 AngleIcon85.png Standard 40 120 0 HitboxTableIcon(False).png 7.0 40 0.0 -1.0 0.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Clean hit
0 0 0 7.0% 0 AngleIcon85.png Standard 35 145 0 HitboxTableIcon(False).png 5.5 40 0.0 9.0 0.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png EffectIcon(Stab).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 8.0% 0 AngleIcon85.png Standard 35 130 0 HitboxTableIcon(False).png 6.0 40 0.0 4.0 0.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png EffectIcon(Stab).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 6.0% 0 AngleIcon85.png Standard 40 120 0 HitboxTableIcon(False).png 10.0 40 0.0 -1.0 0.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Late hit
0 0 0 7.0% 0 AngleIcon85.png Standard 35 145 0 HitboxTableIcon(False).png 5.5 40 0.0 9.0 0.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png EffectIcon(Stab).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 8.0% 0 AngleIcon85.png Standard 35 130 0 HitboxTableIcon(False).png 6.0 40 0.0 4.0 0.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png EffectIcon(Stab).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 6.0% 0 AngleIcon85.png Standard 40 120 0 HitboxTableIcon(False).png 6.0 40 0.0 -1.0 0.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

Early hit 7
Clean hit 8-12
Late hit 13-18
Interruptible 36
Animation length 35
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Interruptible).png
Interruptible