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Meta Knight (SSBB)/Down special: Difference between revisions

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==Overview==
==Overview==
This move is known as the '''[[Dimensional Cape]]'''. It involves Meta Knight disappearing into his cape and reappearing a ways further in any direction, depending on which direction the [[Control Stick]] is held. If the attack button is held when he reappears, he will [[slash]] the opponent with moderate [[knockback]]. Despite Meta Knight disappearing, his hitboxes stay intact throughout the attack. This move sees no use in competitive play as an attack, however, it can be used as a [[mindgame]] by not holding a direction on the control stick during the move. Its main use is as a recovery after all five jumps are used; even though it does not gain much distance, it is much faster and unpredictable than [[Shuttle Loop]]. Adding on, an enemy who tries to [[edgeguard]] Meta Knight as he tries to recover may be caught off guard by the slash portion of the move.
[[File:Meta Knight Down Special hitbox Brawl.png|thumb|250px|The attacking hitbox after reappearing.]]
This move is known as the '''[[Dimensional Cape]]'''. It involves Meta Knight disappearing into his cape and reappearing a ways further in any direction, depending on which direction the [[Control Stick]] is held. If the attack button is held when he reappears, he will [[slash]] the opponent with moderate [[knockback]]. Competitively, this move is sparingly used offensively, due to the slash being extremely slow and [[punish]]able compared to Meta Knight's other options, as well as the fact that the move always sends Meta Knight into [[helpless]] state when used in midair. The move is primarily used as a [[recovery]] move at certain angles from the [[edge]], and can cover decent distance relatively quickly.


{{competitive expertise}}
{{technical data}}
{{technical data}}



Latest revision as of 10:48, April 12, 2023

Overview[edit]

The attacking hitbox after reappearing.

This move is known as the Dimensional Cape. It involves Meta Knight disappearing into his cape and reappearing a ways further in any direction, depending on which direction the Control Stick is held. If the attack button is held when he reappears, he will slash the opponent with moderate knockback. Competitively, this move is sparingly used offensively, due to the slash being extremely slow and punishable compared to Meta Knight's other options, as well as the fact that the move always sends Meta Knight into helpless state when used in midair. The move is primarily used as a recovery move at certain angles from the edge, and can cover decent distance relatively quickly.


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