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Meta Knight (SSB4)/Forward tilt: Difference between revisions

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Meta Knight slashes twice horizontally, and finishes with an uppercut. This move's good range, fast start-up and endlag, and high base knockback make it a potent spacing option. With three seperate slashes, it functions much like a jab. As such, the first two hits can be used to lead into other moves, most notably Shuttle Loop for a KO. This, however, isn't guaranteed, and works only as a mix-up. The move's trajectory can be used to set-up edgeguards, and starts KOing at the ledge at about 150%.


==Hitboxes==
==Overview==
{|class="wikitable sortable"
Meta Knight slashes twice horizontally, and finishes with an upwards slash. This move's good range, fast start-up and endlag, and high base knockback make it a potent spacing option. With three separate slashes, it functions much like a jab. As such, the first two hits can be used to lead into other moves, most notably Shuttle Loop for a KO. This, however, isn't guaranteed, and works only as a mix-up. The move's trajectory can be used to set-up edgeguards, and starts KOing at the ledge at about 160%.
|-
 
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value || Effect !! SFX level
For the technical data of each individual hit, see:
|-
*[[Meta Knight (SSB4)/Forward tilt/Hit 1]]
|Attack || 2%, 2%, 4% || 60/70/80° || 80 || 107 || — || Slash || ?
*[[Meta Knight (SSB4)/Forward tilt/Hit 2]]
|}
*[[Meta Knight (SSB4)/Forward tilt/Hit 3]]
 
{{MvSubNavMetaKnight|g=SSB4}}
[[Category:Meta Knight (SSB4)]]
[[Category:Forward tilts (SSB4)]]

Latest revision as of 20:29, December 25, 2019

Overview[edit]

Meta Knight slashes twice horizontally, and finishes with an upwards slash. This move's good range, fast start-up and endlag, and high base knockback make it a potent spacing option. With three separate slashes, it functions much like a jab. As such, the first two hits can be used to lead into other moves, most notably Shuttle Loop for a KO. This, however, isn't guaranteed, and works only as a mix-up. The move's trajectory can be used to set-up edgeguards, and starts KOing at the ledge at about 160%.

For the technical data of each individual hit, see: