Meta Knight (SSB4)/Back throw: Difference between revisions
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m (https://rubendal.github.io/Smash4-Data/#/Character/Meta%20Knight) |
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:MetaKnightThrowBack.gif|thumb|270px|Hitbox visualization showing Meta Knight's back throw.]] | |||
==Overview== | |||
Meta Knight lays his opponent on the ground behind him, before warping and slashing their back. Its high damage and knockback make it useful for starting edgeguards, and it can KO outright at very high percentages. This throw has deceptively high hitstun, allowing it to link into a dash attack at very low percentages, being useful as a DI mix-up. | |||
==Throw and Hitbox Data== | |||
==Hitboxes== | ===Hitboxes=== | ||
{{ | {{SSB4HitboxTableHeader|special=y}} | ||
{{ | {{SSB4SpecialHitboxTableRow | ||
|type= | |id=0 | ||
|damage=7% | |damage=7% | ||
|angle= | |angle=45 | ||
|af=3 | |||
|bk=10 | |||
|ks=100 | |||
|fkv=0 | |||
|r=6.0 | |||
|bn=0 | |||
|xpos=4.0 | |||
|ypos=5.5 | |||
|zpos=-2.0 | |||
|type=Sword | |||
|effect=Slash | |||
|sfx=Slash | |||
|slvl=L | |||
|clang=f | |||
|rebound=f | |||
}} | |||
{{SSB4SpecialHitboxTableRow | |||
|id=1 | |||
|damage=7% | |||
|angle=45 | |||
|af=3 | |||
|bk=10 | |||
|ks=100 | |||
|fkv=0 | |||
|r=4.0 | |||
|bn=0 | |||
|xpos=0.0 | |||
|ypos=5.5 | |||
|zpos=4.0 | |||
|ff=1.0 | |||
|type=Sword | |||
|effect=Slash | |||
|sfx=Slash | |||
|slvl=L | |||
|clang=f | |||
|rebound=f | |||
}} | |||
|} | |||
===Throw=== | |||
{{SSB4ThrowTableHeader}} | |||
{{SSB4ThrowTableRow | |||
|id=0 | |||
|damage=3% | |||
|af=3 | |||
|angle=45 | |||
|bk=60 | |bk=60 | ||
|ks=140 | |ks=140 | ||
|fkv=0 | |fkv=0 | ||
|effect= | |bn=0 | ||
|noff=t | |||
|trip=0 | |||
|type=Throwing | |||
|effect=Normal | |||
|slvl=S | |||
|sfx=None | |||
}} | |||
{{SSB4ThrowTableRow | |||
|id=1 | |||
|damage=3% | |||
|af=3 | |||
|angle=361 | |||
|bk=60 | |||
|ks=100 | |||
|fkv=0 | |||
|bn=0 | |||
|noff=true | |||
|trip=0 | |||
|type=Throwing | |||
|effect=Normal | |||
|slvl=S | |||
|sfx=None | |||
}} | }} | ||
|} | |} | ||
==Timing== | |||
{|class="wikitable" | |||
!Invincibility | |||
|1-18 | |||
|- | |||
!Hitboxes | |||
|16-17 | |||
|- | |||
!Throw Release | |||
|18 | |||
|- | |||
!Animation length | |||
|34 | |||
|- | |||
!Interruptible | |||
|35 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Hitbox|c=2|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=17|s=LagThrowE}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=16}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|throw=y|vulnerable=y|invincible=y}} | |||
{{MvSubNavMetaKnight|g=SSB4}} | {{MvSubNavMetaKnight|g=SSB4}} | ||
[[Category:Meta Knight (SSB4)]] | [[Category:Meta Knight (SSB4)]] | ||
[[Category:Back throws (SSB4)]] | [[Category:Back throws (SSB4)]] |
Latest revision as of 19:06, February 26, 2024
Overview[edit]
Meta Knight lays his opponent on the ground behind him, before warping and slashing their back. Its high damage and knockback make it useful for starting edgeguards, and it can KO outright at very high percentages. This throw has deceptively high hitstun, allowing it to link into a dash attack at very low percentages, being useful as a DI mix-up.
Throw and Hitbox Data[edit]
Hitboxes[edit]
Throw[edit]
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 3% | Forwards | 60 | 140 | 0 | 0 | None | None | |||
1 | 3% | Forwards | 60 | 100 | 0 | 0 | None | None |
Timing[edit]
Invincibility | 1-18 |
---|---|
Hitboxes | 16-17 |
Throw Release | 18 |
Animation length | 34 |
Interruptible | 35 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
|