Marth (SSBU)/Back throw: Difference between revisions
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==Overview== | ==Overview== | ||
Marth shoves the opponent backward. Kills featherweights starting at over 200% at ledge in Battlefield, making it very ineffective for KO'ing opponents. The throw's launch rate is so weak that it has trouble even launching the opponent offstage at times. Due to the angle the move sends as well as its endlag, it is a very useless move for comboing as well, as there are no true followups to it. Overall, this move should never be utilized other than for when you want to leave your opponent in an awkward spot. | |||
==Throw Data== | ==Throw Data== | ||
{{UltimateThrowTableHeader}} | {{UltimateThrowTableHeader}} |
Latest revision as of 17:08, March 22, 2023
Marth back throw hurtbox visualization | ||||
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Overview[edit]
Marth shoves the opponent backward. Kills featherweights starting at over 200% at ledge in Battlefield, making it very ineffective for KO'ing opponents. The throw's launch rate is so weak that it has trouble even launching the opponent offstage at times. Due to the angle the move sends as well as its endlag, it is a very useless move for comboing as well, as there are no true followups to it. Overall, this move should never be utilized other than for when you want to leave your opponent in an awkward spot.
Throw Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 4.0% | Forward | 80 | 60 | 0 | 0.0× | None | |||
Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | None |
Timing[edit]
During frame 15, the move inflicts 4 frames of hitlag to both Marth and the opponent, during which the opponent is invincible. This section shows its timing without the hitlag.
Invincibility | 1-16 |
---|---|
Throw Release | 16 |
Interruptible | 45 |
Animation length | 55 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|