Marth (SSBM)/Forward aerial: Difference between revisions
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[[File:Marth_fair_hitbox_combination_with_frame_distinction.png|thumb|Hitbox range over time]] | [[File:Marth_fair_hitbox_combination_with_frame_distinction.png|thumb|Hitbox range over time]] | ||
[[File:Marth Forward Aerial Hitbox Melee.gif|thumb|Hitbox duration of Marth's fair.]] | [[File:Marth Forward Aerial Hitbox Melee.gif|thumb|Hitbox duration of Marth's fair.]] | ||
Marth does a forward vertical slash. One of | Marth does a forward vertical slash. One of his most versatile moves that Marth commonly uses in his [[metagame]] and is considered to be his best aerial attack as well as one of the best forward aerials in the game. This move is very safe to use, having little [[lag]], being [[disjointed]], and excellent for [[spacing]]. Also, this move is a good [[edgeguarding]] move, as a few forward aerial hits on an opponent offstage can easily KO in addition of creating a wall that covers a great range in between Marth and his opponents, making it difficult for them to penetrate. With its low knockback, it also has a great [[combo]] ability, easily being able to chain into itelf and other moves, and being used in many of Marth's combos (such as the famous [[Ken Combo]]). | ||
==Hitboxes== | ==Hitboxes== |
Revision as of 09:23, December 5, 2015
Overview
Marth does a forward vertical slash. One of his most versatile moves that Marth commonly uses in his metagame and is considered to be his best aerial attack as well as one of the best forward aerials in the game. This move is very safe to use, having little lag, being disjointed, and excellent for spacing. Also, this move is a good edgeguarding move, as a few forward aerial hits on an opponent offstage can easily KO in addition of creating a wall that covers a great range in between Marth and his opponents, making it difficult for them to penetrate. With its low knockback, it also has a great combo ability, easily being able to chain into itelf and other moves, and being used in many of Marth's combos (such as the famous Ken Combo).
Hitboxes
Timing
Attack
Hitboxes | 4-7 |
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Ending autocancel | 27- |
Interruptible | 30 |
Animation length | 33 |
Landing lag
Animation length | 15 |
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L-cancelled animation length | 7 |
Normal | |||||||||||||||
L-cancelled |
Lag time |
Hitbox |
Autocancel |
Interruptible |
Similar moves
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