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Mario (SSBB)/Neutral attack/Hit 3: Difference between revisions

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m (The supporting arguments for the merge are bad. The moves differ greatly in data and function. Also, the project head opposes a merge, that is the majority opinion, and this has been bumped sufficiently.)
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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
:''For an overview of the overall natural combo, see [[Mario (SSBB)/Neutral attack|here]].''
[[File:MarioSSBBNeutral(hit3clean).png|thumb|Hitbox visualisation showing Mario's third jab.]]
[[File:MarioSSBBNeutral(hit3late).png|thumb|Hitbox visualisation showing Mario's third jab.]]
==Overview==
==Overview==
The final hit of Mario's jab, which deals a little more damage and has knockback scaling, though it's too weak to [[KO]] even at [[sudden death]] percents. Being incapable of KOing with mediocre damage output and no followup potential, it's a rather mediocre final jab hit, and Mario could make potentially better use of his jab by [[jab cancel]]ling before the third jab into a [[down smash]].
{{competitive expertise}}
 
===Post hit data===
{|class="wikitable"
|-
!Hitbox||{{rollover|Base knockback|Knockback velocity on Mario at 0%|y}}||{{rollover|Knockback scaling|How much knockback velocity increases per percent on Mario|y}}||{{rollover|KO percent with poor DI|The percent the hitbox reaches 5750 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd down|y}}||{{rollover|KO percent with no DI|The percent the hitbox reaches 6200 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when not DI'd|y}}||{{rollover|KO percent with good DI|The percent the hitbox reaches 6825 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd away|y}}
|-
|Any||1573||13.417||311.32%||344.86%||391.44%
|-
|Entire jab combo||1643||13.417||306.10%||339.64%||386.23%
|}


==Hitboxes==
==Hitboxes==
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableHeader}}
{{HitboxTableTitle|Clean hit|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|id=0
|id=0
Line 22: Line 17:
|ks=95
|ks=95
|fkv=0
|fkv=0
|r=5.0
|r=300000
|bn=17
|bn=17
|ypos=5.5
|ypos=330000
|type=Foot
|rawflags=00111001100000110000010001000000
|effect=Normal
|slvl=M
|sfx=Kick
|rebound=y
}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
Line 38: Line 29:
|ks=95
|ks=95
|fkv=0
|fkv=0
|r=2.5
|r=150000
|bn=17
|bn=17
|ypos=1.0
|ypos=60000
|type=Foot
|rawflags=00111001100000110000010001000000
|effect=Normal
|slvl=M
|sfx=Kick
|rebound=y
}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
Line 54: Line 41:
|ks=95
|ks=95
|fkv=0
|fkv=0
|r=2.5
|r=150000
|bn=17
|ypos=-90000
|rawflags=00111001100000110000010001000000
}}
{{HitboxTableTitle|Late hit hit|24}}
{{BrawlHitboxTableRow
|id=0
|damage=4%
|angle=361
|bk=30
|ks=95
|fkv=0
|r=216000
|bn=17
|bn=17
|ypos=-1.5
|ypos=330000
|type=Foot
|rawflags=00111001100000110000010001000000
|effect=Normal
}}
|slvl=M
{{BrawlHitboxTableRow
|sfx=Kick
|id=1
|rebound=y
|damage=4%
|angle=361
|bk=30
|ks=95
|fkv=0
|r=150000
|bn=17
|ypos=60000
|rawflags=00111001100000110000010001000000
}}
{{BrawlHitboxTableRow
|id=2
|damage=4%
|angle=361
|bk=30
|ks=95
|fkv=0
|r=150000
|bn=17
|ypos=-90000
|rawflags=00111001100000110000010001000000
}}
}}
|}
===Post hit data===
{|class="wikitable"
|-
!Hitbox||{{rollover|Base knockback|Knockback velocity on Mario at 0%|y}}||{{rollover|Knockback scaling|How much knockback velocity increases per percent on Mario|y}}||{{rollover|KO percent with poor DI|The percent the hitbox reaches 5750 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd down|y}}||{{rollover|KO percent with no DI|The percent the hitbox reaches 6200 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when not DI'd|y}}||{{rollover|KO percent with good DI|The percent the hitbox reaches 6825 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd away|y}}
|-
|Any||1573||13.417||311.32%||344.86%||391.44%
|}
|}


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{|class="wikitable"
{|class="wikitable"
|-
|-
!Larger hitbox
!Clean hit
|7-8
|7-8
|-
|-
!Smaller hitbox*
!Late hit
|9-10
|9-10
|-
|-
Line 80: Line 108:
|39
|39
|}
|}
<nowiki>*</nowiki> Hitbox 0 reduced in size from 5.0 to 3.6.


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Interruptible|c=10}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Interruptible|c=10}}
|}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}}


[[Category:Neutral attacks]]
{{MvSubNavMario|g=SSBB}}
[[Category:Mario]]
 
[[Category:Mario (SSBB)]]
[[Category:Neutral attacks (SSBB)]]

Latest revision as of 14:19, June 6, 2021

For an overview of the overall natural combo, see here.
Hitbox visualisation showing Mario's third jab.
Hitbox visualisation showing Mario's third jab.

Overview[edit]

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 4% 0 Sakurai angle 30 95 0 5.0 17 0.0 5.5 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 4% 0 Sakurai angle 30 95 0 2.5 17 0.0 1.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
2 0 4% 0 Sakurai angle 30 95 0 2.5 17 0.0 -1.5 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
Late hit hit
0 0 4% 0 Sakurai angle 30 95 0 3.6 17 0.0 5.5 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 4% 0 Sakurai angle 30 95 0 2.5 17 0.0 1.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
2 0 4% 0 Sakurai angle 30 95 0 2.5 17 0.0 -1.5 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Post hit data[edit]

Hitbox Base knockback Knockback scaling KO percent with poor DI KO percent with no DI KO percent with good DI
Any 1573 13.417 311.32% 344.86% 391.44%

Timing[edit]

Clean hit 7-8
Late hit 9-10
Interruptible 30
Animation length 39
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Interruptible).png
Interruptible