SSBB Icon.png

Mario (SSBB)/Forward tilt: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
 
(27 intermediate revisions by 9 users not shown)
Line 1: Line 1:
''This mockup is incomplete. Bonus points to those who can tell what attack this is (it's not that hard).''
{{ArticleIcons|ssbb=y}}
 
==Overview==
==Overview==
An okay move for spacing with its relatively high range and quickness.
[[File:MarioSSBBFTilt(angledside).png|thumb|Hitbox of Mario's f-tilt.]]
While very fast in [[start-up]] and [[ending lag]], the move's poor [[reach]] limits its capability as a [[spacing]] move. It mainly serves as a quick [[punish]] attack, though with its low [[damage]] output and [[knockback]], and having no followup potential, it doesn't accomplish much when landed. It has slightly more base knockback when aimed down, though the move still won't have real KO potential under 200%, and the increase in base knockback is far from enough to make it useful for hitting opponents off the [[stage]]. Overall, while it's not a terrible move, it's not very useful, and it pales in comparison to most other [[forward tilt]]s.


''Obviously, this is a placeholder.''
===Post hit data===
{|class="wikitable"
|-
!Hitbox||{{rollover|Base knockback|Knockback velocity on Mario at 0%|y}}||{{rollover|Knockback scaling|How much knockback velocity increases per percent on Mario|y}}||{{rollover|KO percent with poor DI|The percent the hitbox reaches 5750 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd down|y}}||{{rollover|KO percent with no DI|The percent the hitbox reaches 6200 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when not DI'd|y}}||{{rollover|KO percent with good DI|The percent the hitbox reaches 6825 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd away|y}}
|-
|Angled side, angled up||1036||23.687||199.01%||218.01%||244.40%
|-
|Angled down||1197||23.687||192.22%||211.21%||237.60%
|}


==Hitboxes==
==Hitboxes==
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableHeader}}
{{HitboxTableTitle|Angled up, angled side|24}}
{{HitboxTableTitle|Angled up / angled forward|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|id=0
|id=0
Line 16: Line 24:
|ks=100
|ks=100
|fkv=0
|fkv=0
|r=5
|r=300000
|bn=17
|bn=17
|ypos=3.6
|ypos=216000
|type=Foot
|rawflags=00111001100000110000010001000000
|effect=Normal
|sound=M Kick
|x1=y
}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
Line 31: Line 36:
|ks=100
|ks=100
|fkv=0
|fkv=0
|r=4
|r=240000
|bn=16
|bn=16
|ypos=1.2
|ypos=72000
|type=Foot
|rawflags=00111001100000110000010001000000
|effect=Normal
|sound=M Kick
|x1=y
}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
Line 46: Line 48:
|ks=100
|ks=100
|fkv=0
|fkv=0
|r=3
|r=180000
|bn=10
|bn=10
|ypos=1.2
|ypos=72000
|zpos=-2
|zpos=-120000
|type=Foot
|rawflags=00111001100000110000010001000000
|effect=Normal
|sound=M Kick
|x1=y
}}
}}
{{HitboxTableTitle|Angled down|24}}
{{HitboxTableTitle|Angled down|24}}
Line 63: Line 62:
|ks=100
|ks=100
|fkv=0
|fkv=0
|r=5
|r=300000
|bn=17
|bn=17
|ypos=3.6
|ypos=216000
|type=Foot
|rawflags=00111001100000110000010001000000
|effect=Normal
|sound=M Kick
|x1=y
}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
Line 78: Line 74:
|ks=100
|ks=100
|fkv=0
|fkv=0
|r=4
|r=240000
|bn=16
|bn=16
|ypos=1.2
|ypos=72000
|type=Foot
|rawflags=00111001100000110000010001000000
|effect=Normal
|sound=M Kick
|x1=y
}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
Line 93: Line 86:
|ks=100
|ks=100
|fkv=0
|fkv=0
|r=3
|r=180000
|bn=10
|bn=10
|ypos=1.2
|ypos=72000
|zpos=-2
|zpos=-120000
|type=Foot
|rawflags=00111001100000110000010001000000
|effect=Normal
|sound=M Kick
|x1=y
}}
}}
|}
|}
Line 110: Line 100:
|5-7
|5-7
|-
|-
!Interruptable
!Interruptible
|25
|25
|-
|-
Line 119: Line 109:
{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Interruptible|c=8}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Interruptible|c=8}}
|}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
 
==Gallery==
<center>
<gallery>
File:MarioSSBBFTilt(angledup).png|Hitbox of the move when angled up.
File:MarioSSBBFTilt(angleddown).png|Hitbox of the move when angled down.
</gallery>
</center>


''An icon legend will go here.''
{{MvSubNavMario|g=SSBB}}


[[Category:Forward tilts]]
[[Category:Mario (SSBB)]]
[[Category:Forward tilts (SSBB)]]

Latest revision as of 13:41, April 16, 2021

Overview[edit]

Hitbox of Mario's f-tilt.

While very fast in start-up and ending lag, the move's poor reach limits its capability as a spacing move. It mainly serves as a quick punish attack, though with its low damage output and knockback, and having no followup potential, it doesn't accomplish much when landed. It has slightly more base knockback when aimed down, though the move still won't have real KO potential under 200%, and the increase in base knockback is far from enough to make it useful for hitting opponents off the stage. Overall, while it's not a terrible move, it's not very useful, and it pales in comparison to most other forward tilts.

Post hit data[edit]

Hitbox Base knockback Knockback scaling KO percent with poor DI KO percent with no DI KO percent with good DI
Angled side, angled up 1036 23.687 199.01% 218.01% 244.40%
Angled down 1197 23.687 192.22% 211.21% 237.60%

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Angled up / angled forward
0 0 8% 0 Sakurai angle 8 100 0 5.0 17 0.0 3.6 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 8% 0 Sakurai angle 8 100 0 4.0 16 0.0 1.2 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
2 0 8% 0 Sakurai angle 8 100 0 3.0 10 0.0 1.2 -2.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
Angled down
0 0 8% 0 Sakurai angle 13 100 0 5.0 17 0.0 3.6 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 8% 0 Sakurai angle 13 100 0 4.0 16 0.0 1.2 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
2 0 8% 0 Sakurai angle 13 100 0 3.0 10 0.0 1.2 -2.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Timing[edit]

Hitbox 5-7
Interruptible 25
Animation length 32
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Interruptible).png
Interruptible

Gallery[edit]