Mario (SSB4)/Neutral attack/Hit 2

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< Mario (SSB4)‎ | Neutral attack
Revision as of 11:33, April 8, 2015 by Nyargleblargle (talk | contribs) (New Page: The second hit of Mario's neutral attack is a simple punch using the arm closer to the camera. In terms of gameplay, it is quite similar to Mario (SSB4)/Neutral attack/Hit 1|the first...)
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The second hit of Mario's neutral attack is a simple punch using the arm closer to the camera. In terms of gameplay, it is quite similar to the first hit, but it has slightly more weight-based knockback, and only does 1.5% damage.

Frame Data

All measurements are in frames.

Hitbox IDs Startup Hitbox lasts for Endlag
0-2 2 2 6

Hitbox Properties

Hitbox ID Location Damage Angle Knockback Growth Weight-based Knockback Base Knockback Radius Z offset Y offset X offset Effect Odds of Causing Tripping Hitlag Multiplier SDI Multiplier Shield Damage
0 Unknown 1.5% Sakurai angle 100 18 0 3 1.4 0 0 Normal 0% 1 1 0
1 Unknown 1.5% Sakurai angle 100 15 0 1.5 0 0 0 Normal 0% 1 1 0
2 Hand 1.5% 80° 100 25 0 4 4.2 0 0 Normal 0% 1 1 0

References

Master Core Alpha