From SmashWiki, the Super Smash Bros. wiki
The second hit of Mario's neutral attack is a simple punch using the arm closer to the camera. In terms of gameplay, it is quite similar to the first hit, but it has slightly more weight-based knockback, and only does 1.5% damage.
Frame Data
All measurements are in frames.
Hitbox IDs |
Startup |
Hitbox lasts for |
Endlag
|
0-2 |
2 |
2 |
6
|
Hitbox Properties
Hitbox ID |
Location |
Damage |
Angle |
Knockback Growth |
Weight-based Knockback |
Base Knockback |
Radius |
Z offset |
Y offset |
X offset |
Effect |
Odds of Causing Tripping |
Hitlag Multiplier |
SDI Multiplier |
Shield Damage
|
0 |
Unknown |
1.5% |
Sakurai angle |
100 |
18 |
0 |
3 |
1.4 |
0 |
0 |
Normal |
0% |
1 |
1 |
0
|
1 |
Unknown |
1.5% |
Sakurai angle |
100 |
15 |
0 |
1.5 |
0 |
0 |
0 |
Normal |
0% |
1 |
1 |
0
|
2 |
Hand |
1.5% |
80° |
100 |
25 |
0 |
4 |
4.2 |
0 |
0 |
Normal |
0% |
1 |
1 |
0
|
References
Master Core Alpha