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Mario (SSB4)/Neutral attack/Hit 2: Difference between revisions

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[[File:MarioJab2SSB4.jpg|270px|right|thumbnail]]
{{ArticleIcons|ssb4=y}}
The second hit of Mario's neutral attack is a simple punch using the arm closer to the camera. In terms of gameplay, it is quite similar to [[Mario (SSB4)/Neutral attack/Hit 1|the first hit]], but it has slightly more weight-based knockback, and only does 1.5% damage.
{{competitive expertise}}
[[File:MarioJab2.gif|270px|thumb|Hitbox visualization of Mario's second jab.]]


==Frame Data==
==Overview==
All measurements are in [[Frame|frames]].
The second hit of Mario's neutral attack is a simple punch using the arm closer to the camera. In terms of its properties, it is quite similar to [[Mario (SSB4)/Neutral attack/Hit 1|the first hit]], but it has slightly more weight-based knockback, and only does 1.5% damage.
{| class="wikitable"
|-
! [[Hitbox]] IDs !! Startup !! Hitbox lasts for !! Endlag
|-
| 0-2 || 2 || 2 || 19
|}


==Hitbox Properties==
==Hitbox Properties==
Line 19: Line 14:
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=0
|fkv=18
|r=3.0
|r=3.0
|bn=21
|bn=21
Line 26: Line 21:
|type=Hand
|type=Hand
|effect=Normal
|effect=Normal
|i17=t
|rebound=t
|slvl=S
|slvl=S
|sfx=Punch
|sfx=Punch
Line 36: Line 31:
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=0
|fkv=15
|r=1.5
|r=1.5
|bn=13
|bn=13
Line 42: Line 37:
|type=Hand
|type=Hand
|effect=Normal
|effect=Normal
|i17=t
|rebound=t
|slvl=S
|slvl=S
|sfx=Punch
|sfx=Punch
Line 52: Line 47:
|bk=0
|bk=0
|ks=80
|ks=80
|fkv=0
|fkv=25
|r=4
|r=4
|bn=22
|bn=22
Line 59: Line 54:
|type=Hand
|type=Hand
|effect=Normal
|effect=Normal
|i17=t
|rebound=t
|slvl=S
|slvl=S
|sfx=Punch
|sfx=Punch
}}
}}
|}
|}
==Timing==
{|class="wikitable"
!Hitbox
|2-3
|-
!Earliest continuable frame
|6
|-
!Interruptible
|22
|-
!Animation length
|25
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=3|e=LagContinuableS}}{{FrameStrip|t=Lag|c=15|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=4}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|continuable=y|interruptible=y}}


==References==
==References==
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{{MvSubNavMario|g=SSB4}}
{{MvSubNavMario|g=SSB4}}
[[Category:Mario (SSB4)]]
[[Category:Neutral attacks (SSB4)]]

Latest revision as of 07:09, October 26, 2018

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You can discuss this issue on the talk page or edit this page to improve it.
Hitbox visualization of Mario's second jab.

Overview[edit]

The second hit of Mario's neutral attack is a simple punch using the arm closer to the camera. In terms of its properties, it is quite similar to the first hit, but it has slightly more weight-based knockback, and only does 1.5% damage.

Hitbox Properties[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 1.5% 0 Sakurai angle 0 100 18 3.0 21 1.4 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
1 0 1.5% 0 Sakurai angle 0 100 15 1.5 13 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
2 0 1.5% 0 AngleIcon80.png 0 80 25 4 22 4.2 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png

Timing[edit]

Hitbox 2-3
Earliest continuable frame 6
Interruptible 22
Animation length 25
FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Continuable).png
Continuable
FrameIcon(Interruptible).png
Interruptible

References[edit]

Master Core Alpha