Mario (SSB4)/Neutral aerial

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< Mario (SSB4)
Revision as of 14:26, July 20, 2015 by Nyargleblargle (talk | contribs) (Yes, the clean hit has a head SFX.)
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Mario's neutral aerial is a sex kick with quick startup and a long-lasting hitbox.

Hitboxes

Early

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 8.0% 0 Sakurai angle 20 100 0 4 9 0.8 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Head SpecialsDirect.png
1 0 8.0% 0 Sakurai angle 20 100 0 4 5 0.8 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Head SpecialsDirect.png

Late

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 5.0% 0 Sakurai angle 13 90 0 3 8 0.8 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
1 0 5.0% 0 Sakurai angle 13 90 0 3 5 0.8 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png

Timing

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The editor who added this tag elaborates: Endlag
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All data is in frames.

Phase Time
Startup 3
Addition of late hitboxes 6
Removal of hitboxes 30


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