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Mario (SSB4)/Down throw: Difference between revisions

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==Overview==
==Overview==
{{competitive expertise}}
{{competitive expertise}}
Mario slams his opponent onto the ground. This throw can be followed up by many attacks, most notably up tilt and up aerial.
Mario slams his opponent onto the ground. This throw can be followed up by many attacks, most notably up tilt, up aerial and [[Super Jump Punch]].


==Hitboxes==
==Hitboxes==
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! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent
|-  
|-  
|Throw || 5% || 68° || 40 || 90 || — || Yes
| Throw || 5% || 68° || 40 || 90 || — || Yes
|}
|}



Revision as of 16:50, February 10, 2016

Overview

Competitive.png This article or section may require competitive expertise.
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Mario slams his opponent onto the ground. This throw can be followed up by many attacks, most notably up tilt, up aerial and Super Jump Punch.

Hitboxes

Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.
Hitbox type Damage Angle Base knockback Knockback scaling Fixed knockback value Weight dependent
Throw 5% 68° 40 90 Yes