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Mario (SSB4)/Down special/Default: Difference between revisions

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(didn't mean for that to get in there)
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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{disambig2|the hitbox visualization in ''Super Smash Bros. 4''|the move itself|F.L.U.D.D}}
{{technical data}}
{{technical data}}
{{competitive expertise}}
{{competitive expertise}}
==Overview==
Mario pulls out F.L.U.D.D. and charges it. Once fully charged, it can be activated to shoot a non-damaging stream of water that pushes back enemies.


{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader|special=y}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=0
|id=0
|bn=0
|bn=0
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|rebound=f
|rebound=f
|slvl=M
|slvl=M
|sfx=splash
|sfx=Splash
|direct=f
|direct=f
|reflectable=y
}}
}}
|}
|}
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{{MvSubNavMario|g=SSB4}}
{{MvSubNavMario|g=SSB4}}
[[Category:Mario (SSB4)]]
[[Category:Mario (SSB4)]]
[[Category:Special attacks (SSB4)]]
[[Category:Special moves (SSB4)]]
[[Category:Down special moves (SSB4)]]
[[Category:Down special moves (SSB4)]]

Latest revision as of 13:57, May 17, 2020

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see F.L.U.D.D.


Data.png This article or section may require additional technical data.
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Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

Mario pulls out F.L.U.D.D. and charges it. Once fully charged, it can be activated to shoot a non-damaging stream of water that pushes back enemies.

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
0 0 0 0% 0 AngleIcon55.png Standard 100 0 50 4.0 0 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Typeless).png EffectIcon(Water).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Splash SpecialsIndirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png