Mario (SSB4)/Down smash: Difference between revisions

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(→‎Timing: Fixing one-off errors and adding endlag)
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==Timing==
==Timing==
{{technical data|Endlag}}
All data is in [[frame]]s.
All data is in [[frame]]s.
{| class="wikitable"
{| class="wikitable"
Line 95: Line 94:
| Startup || 5
| Startup || 5
|-
|-
| Hit 1 hitbox existence || 5-7
| Hit 1 hitbox existence || 5-6
|-
|-
| Hit 2 hitbox existence || 14-15
| Hit 2 hitbox existence || 14
|-
| Endlag || 30
|}
|}



Revision as of 22:21, July 22, 2015

Mario's down smash is a breakdance sweep, hitting opponents from both sides.

Hitboxes

Hit 1

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 10.0% 0 AngleIcon32.png 30 100 0 4 0 0.0 3.6 12.5 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 10.0% 0 AngleIcon32.png 30 100 0 3.3 0 0.0 3.6 7 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png

Hit 2

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 12.0% 0 AngleIcon30.png 30 100 0 4 0 0.0 3.6 -11.5 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 12.0% 0 AngleIcon30.png 30 100 0 3.3 0 0.0 3.6 -6 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Timing

All data is in frames.

Phase Time
Startup 5
Hit 1 hitbox existence 5-6
Hit 2 hitbox existence 14
Endlag 30


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