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Mario (SSB4)/Back throw: Difference between revisions

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Line 12: Line 12:
|damage=11%
|damage=11%
|angle=45
|angle=45
|af=3
|bk=70
|bk=70
|ks=66
|ks=66
|fkv=0
|fkv=0
|disableff=t
|bn=0
|bn=0
|type=Throwing
|type=Throwing
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|damage=3%
|damage=3%
|angle=361
|angle=361
|af=3
|bk=40
|bk=40
|ks=100
|ks=100
|fkv=0
|fkv=0
|disableff=t
|bn=0
|bn=0
|type=Throwing
|type=Throwing

Revision as of 16:07, February 4, 2018

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Hitbox visualization of Mario's back throw.

Overview

Mario spins around with the opponent three times and then throws them. The animation is based on how he threw Bowser in Super Mario 64. Can KO some heavyweight characters starting at 150% without rage.

Hitboxes

Throw

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 11% AngleIcon45.png Forwards 70 66 0 0 None TypeIcon(Throwing).png EffectIcon(Normal).png S None
1 3% Sakurai angle Forwards 40 100 0 0 None TypeIcon(Throwing).png EffectIcon(Normal).png S None

Collateral

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Stretch
0 0 8% 0 AngleIcon50.png 100 70 0 4.0 3 2.5 15.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Throwing).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 2.5 8.0 0.0