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Magnifying-Glass Damage: Difference between revisions

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==Trivia==
==Trivia==
*In ''Melee'', characters in the Magnifying Glass have a blockier, lower-resolution model compared to ordinary gameplay. These models cannot properly emulate some animations, such as blinking, and the use of some moves or attacks can result in unusual visual behaviour, such as {{SSBM|Jigglypuff}} keeping its eyes open when using [[Rest]].
*In all four games, status effects such as being [[buried]] or [[frozen]] are not rendered in the magnifying glass.
*When inside the hoop, no status effects will be shown. This will make buried or frozen characters look like they are floating.
**In ''Melee'', characters in the Magnifying Glass have a blockier, lower-resolution model compared to ordinary gameplay. These models cannot properly emulate some animations, such as blinking, and the use of some moves or attacks can result in unusual visual behaviour, such as {{SSBM|Jigglypuff}} keeping its eyes open when using [[Rest]]. These models are also used to emulate the reflections seen on [[Fountain of Dreams]].


==Reference==
==Reference==

Revision as of 19:38, August 3, 2016

Wolf takes hoop damage because he is outside of the normal viewing boundary.

Hoop damage,[1] also known as Magnifying-Glass Damage,[2] is the damage that a character receives when they are out of the camera's boundaries but not at the blast line. The character is still shown, but only inside a small "hoop" at the edge of the camera boundary. The damage is applied at a rate of 1% per second to prevent players from simply hiding near the blast lines of a stage. Once a character reaches 150%, however, hoop damage stops, meaning that stalling is still possible. Hoop damage is present in Melee, Brawl, and SSB4. It was mentioned on the Smash Bros. DOJO!! on April 14, 2008. Hoop damage occurs in every mode, except for Training Mode.

In Melee and SSB4, the "hoop" is called the Magnifying Glass, as evidenced by the Lost In Space bonus and Magnifying-Glass Damage tip.

In Brawl and SSB4, Meta Knight and Kirby have up throws that go beyond the upper blast line, but hoop damage is not taken.

In the Subspace Emissary, if Player 2 is in a situation that would usually trigger hoop damage, they will often instead Space Jump.

Trivia

  • In all four games, status effects such as being buried or frozen are not rendered in the magnifying glass.
    • In Melee, characters in the Magnifying Glass have a blockier, lower-resolution model compared to ordinary gameplay. These models cannot properly emulate some animations, such as blinking, and the use of some moves or attacks can result in unusual visual behaviour, such as Jigglypuff keeping its eyes open when using Rest. These models are also used to emulate the reflections seen on Fountain of Dreams.

Reference

  1. ^ Smash Trivia. Smash Bros. DOJO!! (14 April 2008). Retrieved on 4 June 2016. “When your character has left the screen and is being displayed in a tiny hoop, you incur a little bit of damage known as hoop damage.”
  2. ^ Super Smash Bros. for Wii U (North America) - Tip: "Magnifying-Glass Damage – When you move off-screen, you'll be shown in a little circle. You'll gradually take damage while off the screen, so don't linger!"