Hitbox visualization showing Luigi's up aerial.
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OverviewEdit

Does a backflip and kicks upwards with one leg. Has decent range, speed and power making it useful for juggling. However, it’s moderately low knockback and unfavourable launch angle doesn’t allow it to kill until the opponent’s at extremely high percents and near the upper blast line, but it does allow it to combo more consistently, especially at low percents.

Update HistoryEdit

  1.1.0

  •   Up aerial has less ending lag (FAF 30 → 27).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 11.0% 0   Standard 0 100 0   4.0 legr 1.2 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 11.0% 0   Standard 0 100 0   4.0 kneer 3.2 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
The late hit reduces all hitboxes' damage to 7.0%.

TimingEdit

AttackEdit

Initial autocancel 1
Clean hit 5-7
Late hit 8-11
Ending autocancel 19-
Interruptible 27
Animation length 37
                                                                         
                                                                         

Landing lagEdit

Interruptible 8
Animation length 26
                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible