Luigi (SSB4)/Neutral attack/Hit 2: Difference between revisions
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{{ | {{ArticleIcons|ssb4=y}} | ||
[[File:LuigiJab2.gif|thumb|270px|Hitbox visualization showing Luigi's second jab.]] | |||
==Overview== | |||
{{SSB4|Luigi}}'s second jab is a quick punch using his other hand. It shares its uses with jab 1. It's a fast (frame 3) move with low endlag (IASA 19) that leads into several mixups. However, due to being after jab 1, it's easier to excape its mixups because of a higher reaction time. | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
Line 14: | Line 16: | ||
|bn=22 | |bn=22 | ||
|xpos=2.5 | |xpos=2.5 | ||
|type=Hand | |type=Hand | ||
|trip=0 | |trip=0 | ||
|sfx=Punch | |sfx=Punch | ||
Line 33: | Line 32: | ||
|bn=21 | |bn=21 | ||
|xpos=1.2 | |xpos=1.2 | ||
|type=Hand | |type=Hand | ||
|trip=0 | |trip=0 | ||
|sfx=Punch | |sfx=Punch | ||
Line 51: | Line 47: | ||
|r=3.5 | |r=3.5 | ||
|bn=15 | |bn=15 | ||
|type=Hand | |type=Hand | ||
|trip=0 | |trip=0 | ||
|sfx=Punch | |sfx=Punch | ||
Line 62: | Line 54: | ||
|} | |} | ||
==Timing== | |||
{|class="wikitable" | |||
!Hitboxes | |||
|3-4 | |||
|- | |||
!Earliest continuable frame | |||
|7 | |||
|- | |||
!Interruptible | |||
|19 | |||
|- | |||
!Animation length | |||
|27 | |||
|- | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2|e=LagContinuableS}}{{FrameStrip|t=Lag|c=1|s=LagContinuableE}}{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Interruptible|c=9}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}} | |||
{{MvSubNavLuigi|g=SSB4}} | {{MvSubNavLuigi|g=SSB4}} | ||
[[Category:Luigi (SSB4)]] | |||
[[Category:Neutral attacks (SSB4)]] |
Latest revision as of 22:19, April 12, 2022
Overview[edit]
Luigi's second jab is a quick punch using his other hand. It shares its uses with jab 1. It's a fast (frame 3) move with low endlag (IASA 19) that leads into several mixups. However, due to being after jab 1, it's easier to excape its mixups because of a higher reaction time.
Hitboxes[edit]
Timing[edit]
Hitboxes | 3-4 |
---|---|
Earliest continuable frame | 7 |
Interruptible | 19 |
Animation length | 27 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
|