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Luigi (SSB4)/Neutral attack/Hit 1: Difference between revisions

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{{SSB4|Luigi}}'s first jab is a very quick punch that knocks opponents slightly upwards. It is an extremely useful move thanks to it's very quick startup (frame 2) and very low endlag (IASA 19). It also has deceptively long range which, along with its low endlag, makes it a decent poke in neutral. Jab 1 is also a useful move to create mixups as it can lead into a [[grab]], [[Super Jump Punch]] or a [[smash attack]] if Luigi's opponent doesn't react fast enough.
{{SSB4|Luigi}}'s first jab is a very quick punch that knocks opponents slightly upwards. It is an extremely useful move thanks to it's very quick startup (frame 2) and very low endlag (IASA 19). It also has deceptively long range which, along with its low endlag, makes it a decent poke in neutral. Jab 1 is also a useful move to create mixups as it can lead into a [[grab]], [[Super Jump Punch]] or a [[smash attack]] if Luigi's opponent doesn't react fast enough.


Overall, Jab 1 is one of Luigi's best tools.
Overall, Jab 1 is one of Luigi's best tools in neutral.
 
==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}

Revision as of 00:19, January 8, 2018

Hitbox visualization showing Luigi's first jab.

Overview

Luigi's first jab is a very quick punch that knocks opponents slightly upwards. It is an extremely useful move thanks to it's very quick startup (frame 2) and very low endlag (IASA 19). It also has deceptively long range which, along with its low endlag, makes it a decent poke in neutral. Jab 1 is also a useful move to create mixups as it can lead into a grab, Super Jump Punch or a smash attack if Luigi's opponent doesn't react fast enough.

Overall, Jab 1 is one of Luigi's best tools in neutral.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 3% 0 AngleIcon90.png 0 100 20 4.5 16 2.5 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
1 0 3% 0 AngleIcon65.png 0 100 20 3.0 15 1.2 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
2 0 3% 0 AngleIcon50.png 0 100 20 3.5 15 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png

Timing

Hitboxes 2-3
Earliest continuable frame 6
Interruptible 19
Animation length 24
FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point
FrameIcon(Interruptible).png
Interruptible