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Limit Charge / Finishing Touch

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Limit Charge / Finishing Touch
Cloud charging Limit Charge.
Cloud using Finishing Touch when he finishes charging Limit Charge.
Limit Charge (top) and Finishing Touch (bottom)
User Cloud
Universe Final Fantasy

Limit Charge (リミットチャージ, Limit Charge) is Cloud's down special move.

Over the course of normal play, Cloud charges up an invisible Limit Gauge while giving or receiving damage. This mechanic is similar to the Power Meter expressed by Little Mac. As much as 250% in raw damage must be dealt by Cloud to players, or 100% taken by him, to fill the meter by only giving or receiving damage. If not using Cloud's natural attacks, Battering items (and not damage caused by effects, such as the Flower ailment from a Lip's Stick) and the Speed Crasher equipment effect count.

His down special is merely an alternative method of filling this bar. It takes six seconds to fully charge with this down-special alone, and no sustained input is required to continue charging. This is also the only way to see the Gauge's progress. Limit Charge can be charge-canceled by pressing the special button (in addition to all conventional methods of charge cancelling). Even if Cloud is attacked while charging, the meter will visibly fill up in proportion to the sustained damage.

Regardless of how full charge is obtained, Cloud will announce "限界を超える" (which is translated in Cloud's intro video as "limits are meant to be broken.") and undergo a "Limit Break" status, emitting an blue, flame-like aura from his body. This form increases his movement speed and decreases his jump height slightly, as well as allow him to use a more powerful version of his special moves for one use. However, attempting an improved special move or being KO'd will expend the Limit Gauge fully.

If the down-special input is pressed again when the Limit Gauge is full, Cloud will instead perform Finishing Touch (画竜点睛), a spinning slash that deals only 1% damage, but has very high knockback. It is able to KO most fighters before 70%, launching foes too close to Cloud upward, though enemies too far from the damaging hitbox are pushed away by a windbox. The move also KOs earlier if it connects with an opponent facing Cloud than against one facing away from him. However, Finishing Touch can shielded, countered or armored, negating its huge knockback while leaving Cloud wide open to attack. Attempting Finishing Touch counts as using an improved special move, and will reset the Limit Gauge.

The full list of Finishing Touch KO percentages can be found here.

Limit Break status has no effect on Omnislash, and vice versa.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the known variations:

1. Limit Charge/Finishing Touch
CloudDown1-SSB4.png
"Charges up your Limit Gauge. Causes a tornado with immense launching power during a Limit Break."
  1. Limit Charge/Finishing Touch: Default.

Like the other DLC characters, Cloud currently lacks custom move variations.

Origin

Limit Breaks are a key feature of fights in Final Fantasy VII. Like in Super Smash Bros. 4, the Limit Gauge fills whenever a character successfully hits an opponent or whenever they take damage from an opponent. Once the Limit Gauge is filled, the character can use a Limit Break, which, in Cloud's case, is any of his Special Moves in SSB4. Unlike in SSB4 however, one cannot manually charge their Limit Gauge without dealing or taking damage. The offensive version of this move, Finishing Touch, is a Limit Break skill from the same game that has the ability to instantly kill any lesser monsters while dealing heavy damage to stronger ones; this is referenced by the move's properties in SSB4, where it deals only 1% damage but possesses outstanding knockback to compensate.

The gauge itself is based on how it appeared in Final Fantasy VII.

Trivia