SSB4 Icon.png

Kirby (SSB4)/Up aerial: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
mNo edit summary
 
(12 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:KirbyUpAir.gif|thumb|270px|Hitbox visualization showing Kirby's up aerial.]]
==Overview==
==Overview==
Kirby does a flip kick in mid-air, similar to his up smash. It is often used for juggling or continuing a combo with it's low landing lag.
{{competitive expertise}}
Kirby does a flip kick in midair, similar to his up smash. It is often used for juggling or continuing a combo with its low landing lag. It also has a good amount of [[auto-canceling]] frames.


==Hitboxes==
==Hitboxes==
{{technical data}}
{|class="wikitable sortable"
{|class="wikitable sortable"
|-
|-
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent || Effect !! SFX level
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent || Effect !! SFX level
|-  
|-  
|Throw || 9% || ? || ? || ? || — || ? || Normal || ?
|Foot || 9% || 70 || 20 || 100 || — || ? || Normal || ?
|}
==Timing==
===Attack===
{|class="wikitable"
|-
!Initial autocancel
|1-9
|-
!Hitboxes
|10-15
|-
!Ending autocancel
|22-
|-
!Interruptible
|40
|-
!Animation length
|47
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=6}}{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Interruptible|c=8}}
|-
{{FrameStrip|t=Autocancel|c=9}}{{FrameStrip|t=Blank|c=12}}{{FrameStrip|t=Autocancel|c=26}}
{{FrameStripEnd}}
 
===Landing lag===
{|class="wikitable"
|-
!Animation length
|12
|}
|}


{{technical data}}
{{FrameStripStart}}
{{competitive expertise}}
{{FrameStrip|t=Lag|c=12}}
{{MvSubNavKirby}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
 
{{MvSubNavKirby|g=SSB4}}
[[Category:Kirby (SSB4)]]
[[Category:Kirby (SSB4)]]
[[Category:Up aerials (SSB4)]]
[[Category:Up aerials (SSB4)]]

Latest revision as of 19:41, December 13, 2019

Hitbox visualization showing Kirby's up aerial.

Overview[edit]

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Kirby does a flip kick in midair, similar to his up smash. It is often used for juggling or continuing a combo with its low landing lag. It also has a good amount of auto-canceling frames.

Hitboxes[edit]

Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.
Hitbox type Damage Angle Base knockback Knockback scaling Fixed knockback value Weight dependent Effect SFX level
Foot 9% 70 20 100 ? Normal ?

Timing[edit]

Attack[edit]

Initial autocancel 1-9
Hitboxes 10-15
Ending autocancel 22-
Interruptible 40
Animation length 47
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Animation length 12
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Autocancel).png
Autocancel
FrameIcon(Interruptible).png
Interruptible