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Kirby (SSB4)/Up aerial: Difference between revisions

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[[File:KirbyUpAir.gif|thumb|270px|Hitbox visualization showing Kirby's up aerial.]]
[[File:KirbyUpAir.gif|thumb|270px|Hitbox visualization showing Kirby's up aerial.]]
==Overview==
==Overview==
{{competitive expertise}}
Kirby does a flip kick in midair, similar to his up smash. It is often used for juggling or continuing a combo with its low landing lag. It also has a good amount of [[auto-canceling]] frames.
Kirby does a flip kick in midair, similar to his up smash. It is often used for juggling or continuing a combo with its low landing lag. It also has a good amount of [[auto-canceling]] frames.


==Hitboxes==
==Hitboxes==
{{technical data}}
{|class="wikitable sortable"
{|class="wikitable sortable"
|-
|-
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|Foot || 9% || 70 || 20 || 100 || — || ? || Normal || ?
|Foot || 9% || 70 || 20 || 100 || — || ? || Normal || ?
|}
|}
 
==Timing==
===Attack===
===Attack===
{|class="wikitable"
{|class="wikitable"
Line 18: Line 20:
|1-9
|1-9
|-
|-
!Clean hit
!Hitboxes
|10-15
|10-15
|-
|-
!Ending autocancel
!Ending autocancel
|22
|22-
|-
|-
!Interruptible
!Interruptible
Line 28: Line 30:
|-
|-
!Animation length
!Animation length
|?
|47
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=6|}}{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=6}}{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Interruptible|c=8}}
|-
|-
{{FrameStrip|t=Autocancel|c=9}}{{FrameStrip|t=Blank|c=12}}{{FrameStrip|t=Autocancel|c=19}}
{{FrameStrip|t=Autocancel|c=9}}{{FrameStrip|t=Blank|c=12}}{{FrameStrip|t=Autocancel|c=26}}
{{FrameStripEnd}}
{{FrameStripEnd}}


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{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}


 
{{MvSubNavKirby|g=SSB4}}
{{technical data}}
{{competitive expertise}}
{{MvSubNavKirby}}
[[Category:Kirby (SSB4)]]
[[Category:Kirby (SSB4)]]
[[Category:Up aerials (SSB4)]]
[[Category:Up aerials (SSB4)]]

Latest revision as of 19:41, December 13, 2019

Hitbox visualization showing Kirby's up aerial.

Overview[edit]

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Kirby does a flip kick in midair, similar to his up smash. It is often used for juggling or continuing a combo with its low landing lag. It also has a good amount of auto-canceling frames.

Hitboxes[edit]

Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.
Hitbox type Damage Angle Base knockback Knockback scaling Fixed knockback value Weight dependent Effect SFX level
Foot 9% 70 20 100 ? Normal ?

Timing[edit]

Attack[edit]

Initial autocancel 1-9
Hitboxes 10-15
Ending autocancel 22-
Interruptible 40
Animation length 47
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Animation length 12
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Autocancel).png
Autocancel
FrameIcon(Interruptible).png
Interruptible