Incineroar (SSBU)/Down smash: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:IncineroarDSmash.gif|thumb| | [[File:IncineroarDSmash.gif|thumb|350px|Hitbox visualization showing Incineroar's down smash.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|13.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|13.0.0}}''' | ||
*{{buff|Down smash deals more damage (16% → 17%) with its base knockback not fully compensated (75 → 73), improving its KO potential | *{{buff|Down smash deals more damage (16% → 17%) with its base knockback not fully compensated (75 → 73), improving its KO potential.}} | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Early hit| | {{HitboxTableTitle|Early hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 29: | Line 30: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle|Mid hit| | {{HitboxTableTitle|Mid hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 50: | Line 51: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle|Late hit| | {{HitboxTableTitle|Late hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 73: | Line 74: | ||
|} | |} | ||
==Timing== | ==Timing== | ||
[[Jostling]] is disabled during frames 1-19, but not while charging. The move has a different animation starting on frame 30 if it hits an opponent, which is shorter, but has the same interruptibility. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Charges between | !Charges between | ||
|1-2 | |1-2 | ||
|- | |- | ||
! | !Hitboxes (early, mid, late) | ||
|18 | |18, 19, 20 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
|58 | |58 | ||
|- | |- | ||
!Animation length | !Animation length (miss) | ||
|119 | |119 | ||
|- | |||
!Animation length (hit) | |||
|82 | |||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=1|e=LagChargeS}}{{FrameStrip|t=Lag|c=16|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeS|e=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=37}}{{FrameStrip|t=Interruptible|c=62}} | !Miss {{FrameStrip|t=Lag|c=1|e=LagChargeS}}{{FrameStrip|t=Lag|c=16|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeS|e=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=37}}{{FrameStrip|t=Interruptible|c=62}} | ||
|- | |||
!Hit {{FrameStrip|t=Lag|c=1|e=LagChargeS}}{{FrameStrip|t=Lag|c=16|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeS|e=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=37}}{{FrameStrip|t=Interruptible|c=25}}{{FrameStrip|t=Blank|c=37}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Latest revision as of 10:43, August 9, 2022
Overview[edit]
Update History[edit]
- Down smash deals more damage (16% → 17%) with its base knockback not fully compensated (75 → 73), improving its KO potential.
Hitboxes[edit]
Timing[edit]
Jostling is disabled during frames 1-19, but not while charging. The move has a different animation starting on frame 30 if it hits an opponent, which is shorter, but has the same interruptibility.
Charges between | 1-2 |
---|---|
Hitboxes (early, mid, late) | 18, 19, 20 |
Interruptible | 58 |
Animation length (miss) | 119 |
Animation length (hit) | 82 |
Miss | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Hit |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Interruptible |
|