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Ike (SSBU)/Floor attack (front): Difference between revisions

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==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hit 1|24}}
{{HitboxTableTitle|Hit 1|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Hit 2|24}}
{{HitboxTableTitle|Hit 2|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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{{FrameIconLegend|lag=y|hitbox=y|intangible=y|vulnerable=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|intangible=y|vulnerable=y|interruptible=y}}
==Trivia==
*Despite Ike attacking with his sword, the hitboxes use standard kick sound effects instead of Ragnell's characteristic slash sounds. This is not the case for his [[../Floor attack (back)|back floor attack]] and [[../Floor attack (trip)|trip attack]].


{{MvSubNavIke|g=SSBU}}
{{MvSubNavIke|g=SSBU}}
[[Category:Ike (SSBU)]]
[[Category:Ike (SSBU)]]
[[Category:Getup attacks (SSBU)]]
[[Category:Floor attacks (SSBU)]]

Latest revision as of 04:46, July 18, 2022

Hitbox visualization showing Ike's getup attack when laying on his front.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 7.0% 8.0   Standard 80 48 0   5.5 top 0.0 5.0 -18.5 to -5.0 1.0× 1.0× 0%               Kick   All All            
Hit 2
0 0 0 7.0% 8.0   Standard 80 48 0   5.5 top 0.0 5.0 15.5 to 4.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

Intangibility 1-22
Hit 1 17-18
Hit 2 21-22
Interruptible 46
Animation length 56
                                                                                                               
                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible

TriviaEdit

  • Despite Ike attacking with his sword, the hitboxes use standard kick sound effects instead of Ragnell's characteristic slash sounds. This is not the case for his back floor attack and trip attack.