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- This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Blizzard.
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Overview
Hitboxes
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Clean hit
|
0 |
0 |
0 |
1.8% |
0 |
|
Speed-based |
10 |
50 |
0 |
|
5.0 |
top |
0.0 |
0.0 |
0.0 |
0.5× |
1.5× |
0% |
|
|
|
|
|
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Freeze |
|
All |
All |
|
|
|
|
|
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Late hit
|
0 |
0 |
0 |
1.0% |
0 |
|
Speed-based |
10 |
50 |
0 |
|
4.0 |
top |
0.0 |
0.0 |
0.0 |
0.5× |
1.5× |
0% |
|
|
|
|
|
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Freeze |
|
All |
All |
|
|
|
|
|
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Latest hit
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0 |
0 |
0 |
1.0% |
0 |
|
Speed-based |
10 |
20 |
0 |
|
2.5 |
top |
0.0 |
0.0 |
0.0 |
0.5× |
1.5× |
0% |
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|
|
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Freeze |
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All |
All |
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Timing
Blizzard generated
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16, 21, 26, 31, 36, 41, 46, 51, 56
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Hitbox
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16-24, 21-29, 26-34, 31-39, 36-44, 41-49, 46-54, 51-19, 56-64
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Interruptible
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85
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Animation length
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89
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