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Gerudo Dragon: Difference between revisions

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'''Gerudo Dragon''' (''{{ja|地竜拳 Chiryūken}}'', '''Earth Dragon Fist''') is {{SSBM|Ganondorf}}'s [[side special]] move in ''[[Super Smash Bros. Melee]]''. It is essentially a [[clone]] of [[Captain Falcon]]'s [[Raptor Boost]], but it is much more powerful, slower, and the uppercut involves [[darkness|dark magic]] instead of fire. This attack can star KO opponents at high percentages.
'''Gerudo Dragon''' (''{{ja|地竜拳 Chiryūken}}'', '''Earth Dragon Fist''') is {{SSBM|Ganondorf}}'s [[side special]] move in ''[[Super Smash Bros. Melee]]'' and one of his alternate side specials in ''[[Super Smash Bros. 4]]''. It is essentially a [[clone]] of [[Captain Falcon]]'s [[Raptor Boost]], but it is much more powerful, slower, and the uppercut involves [[darkness|dark magic]] instead of fire. This attack can star KO opponents at high percentages.


It returns as one of the customizable side special moves of {{SSB4|Ganondorf}} in ''[[Super Smash Bros. 4]]''.
It returns as one of the customizable side special moves of {{SSB4|Ganondorf}} in ''[[Super Smash Bros. 4]]''.

Revision as of 03:04, October 11, 2014

For the move that replaced Gerudo Dragon in Brawl, see Flame Choke; for Captain Falcon's move that Gerudo Dragon was cloned from, see Raptor Boost.
Gerudo Dragon
Gerudo Dragon
Gerudo Dragon used against Mario.
User Ganondorf
Universe The Legend of Zelda

Gerudo Dragon (地竜拳 Chiryūken, Earth Dragon Fist) is Ganondorf's side special move in Super Smash Bros. Melee and one of his alternate side specials in Super Smash Bros. 4. It is essentially a clone of Captain Falcon's Raptor Boost, but it is much more powerful, slower, and the uppercut involves dark magic instead of fire. This attack can star KO opponents at high percentages.

It returns as one of the customizable side special moves of Ganondorf in Super Smash Bros. 4.

Overview

The Gerudo Dragon allows Ganondorf the ability to counter some projectiles while the attack is propelling him forward, similarly to Raptor Boost. The attack sends the opponent up into the air, but unlike Raptor Boost, does not meteor smash airborne opponents.

In the middle percentages, the attack sets the opponent up for many juggling combos, but due to it being easily punished if used under the wrong circumstances, it is not often the optimal move to use. The attack is moderately laggy if missed; Ganondorf will fall to the ground and sluggishly get up, all the while vulnerable to attack.