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Ganondorf (SSBU)/Neutral aerial

Hitbox visualization showing Ganondorf's neutral aerial.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit 1
0 0 0 7.0% 0   Standard 20 30 0   5.5 hip 0.0 0.0 0.0 1.0× 1.0× 0%               Heavy   All All            
1 0 0 7.0% 0   Standard 20 30 0   5.5 kneer 0.0 0.0 0.0 1.0× 1.0× 0%               Heavy   All All            
2 0 0 7.0% 0   Standard 50 110 0   4.3 kneer 6.0 0.0 0.0 1.0× 1.0× 0%               Heavy   All All            
3 0 0 7.0% 0   Standard 20 30 0   4.3 kneer 6.0 0.0 0.0 1.0× 1.0× 0%               Heavy   All All            
The grounded-only hitbox on the clean hit of hit 1 uses weight-independent knockback.
Late hit 1
0 0 0 5.25% 0   Standard 20 30 0   5.5 hip 0.0 0.0 0.0 1.0× 1.0× 0%               Heavy   All All            
1 0 0 5.25% 0   Standard 20 30 0   5.5 kneer 0.0 0.0 0.0 1.0× 1.0× 0%               Heavy   All All            
2 0 0 5.25% 0   Standard 50 110 0   4.3 kneer 6.0 0.0 0.0 1.0× 1.0× 0%               Heavy   All All            
3 0 0 5.25% 0   Standard 20 30 0   4.3 kneer 6.0 0.0 0.0 1.0× 1.0× 0%               Heavy   All All            
Clean hit 2
0 0 0 12.0% 0   Standard 25 106 0   7.8 kneel 6.5 0.0 -3.0 1.2× 1.0× 0%               Heavy   All All            
1 0 0 12.0% 0   Standard 25 106 0   7.0 kneel 0.0 0.0 -1.0 1.2× 1.0× 0%               Heavy   All All            
2 0 0 12.0% 0   Standard 25 106 0   6.5 hip 0.0 0.0 0.0 1.2× 1.0× 0%               Heavy   All All            
Late hit 2
0 0 0 9.0% 0   Standard 25 106 0   6.0 kneel 6.0 0.0 -3.0 1.2× 1.0× 0%               Heavy   All All            
1 0 0 9.0% 0   Standard 25 106 0   5.3 kneel 0.0 0.0 -1.0 1.2× 1.0× 0%               Heavy   All All            
2 0 0 9.0% 0   Standard 25 106 0   4.5 hip 0.0 0.0 0.0 1.2× 1.0× 0%               Heavy   All All            

Timing

Attack

Initial autocancel 1-3
Clean hit 1 7-8
Late hit 1 9-12
Clean hit 2 17-18
Late hit 2 19-26
Ending autocancel 37-
Interruptible 41
Animation length 55
                                                                                                             
                                                                                                             

Landing lag

Interruptible 11
Animation length 40
                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible