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Ganondorf (SSBU)/Forward throw

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Ganondorf forward throw hurtbox and hitbox visualization
GanondorfFThrowSSBU.gif

OverviewEdit

Ganondorf uppercuts the opponent away. It is one of the highest damaging forward throws in the game. While it is useful to send opponent offstage to set up an edgeguard, it is also one of Ganondorf's two main KO throws at the ledge, along with back throw.

Ganondorf Forward Throw KO%s on Final Destination VS Mario w/Optimal DI
Circumstance Kill% Stick angle
At the ledge 179.06% 153°
At the ledge (max rage) 146.86% 153°
Center 257.28% 180°
Center (max rage) 217.96% 180°

Throw and Hitbox DataEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hitbox
0 0 0 5.0% 0   Forward 30 100 0   5.0 armr 4.8 0.0 0.0 1.5× 1.0× 0%               Punch   All All            
1 0 0 5.0% 0   Forward 30 100 0   2.4 shoulderr 2.0 0.0 0.0 1.5× 1.0× 0%               Punch   All All            
2 0 0 5.0% 0   Forward 30 100 0   2.4 shoulderr -0.8 0.0 0.0 1.5× 1.0× 0%               Punch   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 8.0%   Forward 68 70 0 0.0×       None
Break 0 3.0%   Forward 60 100 0 0.0×       None

TimingEdit

Invincibility 1-13
Hitbox 11-12
Throw Release 13
Interruptible 40
Animation length 60
                                                                                                                       
                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible