Hitbox visualization showing Ganondorf's down tilt.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 14.0% 0   Standard 30 94 0   3.0 legr 0.0 0.0 3.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 14.0% 0   Standard 30 94 0   4.8 legr 5.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 14.0% 0   Standard 30 94 0   4.8 kneer 8.5 -0.5 0.0 1.0× 1.0× 0%               Kick   All All            

Timing

Hitboxes 10-12
Interruptible 36
Animation length 45
                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible

Trivia

  • This move is referred to as "Leg Sweep" in the game despite the fact that it is only a sweep in Melee