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Ganondorf (SSB4)/Up special/Custom 2

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Dark Vault.
Hitbox visualization showing Ganondorf's Dark Vault. The distance covered is not accurate due to frame speed modifiers and the lack of parameter influence.

OverviewEdit

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Update historyEdit

Grabboxes, Hitboxes and ThrowEdit

VaultEdit

ID Radius Bone Offset Stretch G A
First Grabboxes
0 4.4 0 0.0 16.0 6.5    
1 6.0 0 0.0 8.0 11.0    
Apex Grabboxes
0 4.5 0 0.0 15.5 6.0    
1 5.0 0 0.0 8.5 3.0    

HitEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Electricity
1 0 1% 0   0 100 150 7.0 0 0.0 9.0 0.0 1.0x 0.5x 0%               Shock  
ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 3%   Forwards 70 80 0 0 None       Burn

TimingEdit

VaultEdit

Grab 14, 40-42
Animation length 70
                                                                                                                                           

ThrowEdit

Electricity 4
Throw 17
Interruptible 76
Animation length 75
                                                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Grab
  
Throw point
 
Interruptible