Fox (SSBU)/Back throw: Difference between revisions
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Revision as of 00:26, February 4, 2022
Fox back throw hurtbox and hitbox visualization | ||||
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Overview
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||||||||||||||||||||
Throw | 0 | 2.0% | Forward | 80 | 85 | 0 | 0.0× | None |
Timing
Fox changes direction on frame 10.
Invincibility | 1-10 |
---|---|
Throw Release | 10 |
Lasers | 16-37, 19-40, 22-43 |
Interruptible | 50 |
Animation length | 58 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Prop event |
Throw point |
Interruptible |
|