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Floor: Difference between revisions

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*[[Platform]]
*[[Platform]]
*[[Wall]]
*[[Wall]]
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[[Category:Stage parts]]
[[Category:Stage parts]]

Revision as of 23:01, May 22, 2014

This article is about the the platform-type element. For the get-up actions, see Floor recovery. For the different types of floor, view Terrain.

The floor is an environmental element appearing in each Super Smash Bros. game and is anything that a character can walk/dash on and/or stops the character from falling (as in being KO'd). Floors can cause damage and vertical knockback as with the track in Mute City or Port Town Aero Drive or can be set up to cause quake damage, as with Venusaur's or Metagross' Earthquake. In Melee, sending the opponent towards a damaging floor and KOing him or her with it earns the player a "Kiss-the-Floor KO" bonus. Acid and lava also count as damaging floors; acid appears in Super Smash Bros.' and Melee's Planet Zebes and Brinstar stages respectively while lava appears in Brawl's Norfair stage. Spikes are also damaging floors and appear in Melee and Brawl as hazards. In Melee, spikes deal heavy electric damage and knockback and can be found in Ganondorf's Target Test and Race to the Finish (later areas). In Brawl, spikes do heavy slashing damage and have set knockback.

See also