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Floor: Difference between revisions

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:''This article is about the the platform-type element. For the get-up actions, see [[Floor recovery]].''
:''This article is about the the platform-type element. For the get-up actions, see [[Floor recovery]]. For the different types of floor, view [[Terrain]].''


The '''floor''' is an environmental element appearing in each ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' game and is anything that a [[character]] can walk/dash on and/or stops the character from [[fall]]ing (as in being KO'd). Floors can cause damage and vertical [[knockback]] as in the track in [[Mute City]] or [[Port Town Aero Drive]] or can be set up to cause damage as with [[Venusaur]]'s or [[Metagross]]' Earthquake. In Melee, sending the opponent towards a damaging floor and KOing him or her with it earns the player a [[List of bonuses#Super Smash Bros. Melee|"Kiss-the-Floor KO" bonus]]. [[Acid]] and [[lava]] also count as damaging floors; acid appears in ''[[Super Smash Bros.]]''<nowiki>'</nowiki> and ''Melee''<nowiki>'</nowiki>s [[Planet Zebes]] and [[Brinstar]] stages respectively while lava appears in ''Brawl''<nowiki>'</nowiki>s [[Norfair]] stage. Spikes are also damaging floors and appear in ''Melee'' and ''Brawl'' as hazards. In ''Melee'' spikes tend to deal electric damage and in Brawl they do slashing damage.
The '''floor''' is an environmental element appearing in each ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' game and is anything that a [[character]] can walk/dash on and/or stops the character from [[fall]]ing (as in being KO'd). Floors can cause damage and vertical [[knockback]] as in the track in [[Mute City]] or [[Port Town Aero Drive]] or can be set up to cause damage as with [[Venusaur]]'s or [[Metagross]]' Earthquake. In Melee, sending the opponent towards a damaging floor and KOing him or her with it earns the player a [[List of bonuses#Super Smash Bros. Melee|"Kiss-the-Floor KO" bonus]]. [[Acid]] and [[lava]] also count as damaging floors; acid appears in ''[[Super Smash Bros.]]''<nowiki>'</nowiki> and ''Melee''<nowiki>'</nowiki>s [[Planet Zebes]] and [[Brinstar]] stages respectively while lava appears in ''Brawl''<nowiki>'</nowiki>s [[Norfair]] stage. Spikes are also damaging floors and appear in ''Melee'' and ''Brawl'' as hazards. In ''Melee'' spikes tend to deal electric damage and in Brawl they do slashing damage.

Revision as of 15:27, June 28, 2013

This article is about the the platform-type element. For the get-up actions, see Floor recovery. For the different types of floor, view Terrain.

The floor is an environmental element appearing in each Super Smash Bros. game and is anything that a character can walk/dash on and/or stops the character from falling (as in being KO'd). Floors can cause damage and vertical knockback as in the track in Mute City or Port Town Aero Drive or can be set up to cause damage as with Venusaur's or Metagross' Earthquake. In Melee, sending the opponent towards a damaging floor and KOing him or her with it earns the player a "Kiss-the-Floor KO" bonus. Acid and lava also count as damaging floors; acid appears in Super Smash Bros.' and Melee's Planet Zebes and Brinstar stages respectively while lava appears in Brawl's Norfair stage. Spikes are also damaging floors and appear in Melee and Brawl as hazards. In Melee spikes tend to deal electric damage and in Brawl they do slashing damage.

See also