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Falco (SSBM)/Up tilt

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< Falco (SSBM)
Revision as of 01:13, April 7, 2015 by Taf (talk | contribs) (→‎Overview: Not much more to write about this, pretty simple move overall with great utility, its noteworthy uses are already explained in the section.)
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Overview[edit]

The hitbox of Falco's u-tilt in Melee.
The hitbox of Falco's u-tilt.

Falco flips his leg behind himself. The hitboxes initiate very quickly into the animation, and can easily juggle and inflict heavy damage upon heavyweights or fastfallers, and has incredible combo ability - knocking opponents into the air with low base knockback, it can easily followup with an aerial or a shine combo. It can lead into a back aerial to set up an edgeguard, a down aerial for a KO, etc. It is also able to setup situational forward smashes, particularly on fastfallers. The move also has surprisingly high range behind Falco, being a useful spacing tool to punish approaches with surprisingly far reach from the rear hitboxes. It has decent knockback scaling, though isn't a reliable KO move until very high percents.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 9% 0 AngleIcon97.png 30 120 0 3.906 12 0.66402 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 9% 0 AngleIcon90.png 30 120 0 5.4684 13 2.65608 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

Timing[edit]

Hitboxes 5-11
Animation length 23
Interruptible 23
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox

Similar moves[edit]