Falco (SSBM)/Up tilt: Difference between revisions
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m (→Overview: Not much more to write about this, pretty simple move overall with great utility, its noteworthy uses are already explained in the section.) |
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==Overview== | ==Overview== | ||
[[File:Falco Up Tilt Hitbox Melee.gif|thumb|The hitbox of Falco's u-tilt.]] | [[File:Falco Up Tilt Hitbox Melee.gif|thumb|The hitbox of Falco's u-tilt.]] | ||
Falco flips his leg behind himself | Falco flips his leg behind himself. The hitboxes initiate very quickly into the animation, and can easily [[juggle]] and inflict heavy damage upon heavyweights or [[fastfaller]]s, and has incredible [[combo]] ability - knocking opponents into the air with low base knockback, it can easily followup with an aerial or a {{mvsub|Falco|SSBM|down special|alt=shine}} combo. It can lead into a {{mvsub|Falco|SSBM|back aerial}} to set up an [[edgeguard]], a {{mvsub|Falco|SSBM|down aerial}} for a KO, etc. It is also able to setup situational {{mvsub|Falco|SSBM|forward smash}}es, particularly on fastfallers. The move also has surprisingly high [[range]] behind Falco, being a useful [[spacing]] tool to punish approaches with surprisingly far reach from the rear hitboxes. It has decent knockback scaling, though isn't a reliable KO move until very high percents. | ||
{{ | ==Hitboxes== | ||
{{ | {{MeleeHitboxTableHeader}} | ||
{{MeleeHitboxTableRow | |||
|id=0 | |||
|damage=9% | |||
|angle=97 | |||
|bk=30 | |||
|ks=120 | |||
|fkv=0 | |||
|r=1000 | |||
|bn=12 | |||
|xpos=170 | |||
|effect=Normal | |||
|slvl=M | |||
|sfx=Kick | |||
}} | |||
{{MeleeHitboxTableRow | |||
|id=1 | |||
|damage=9% | |||
|angle=90 | |||
|bk=30 | |||
|ks=120 | |||
|fkv=0 | |||
|r=1400 | |||
|bn=13 | |||
|xpos=680 | |||
|effect=Normal | |||
|slvl=M | |||
|sfx=Kick | |||
}} | |||
|} | |||
== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Hitboxes | |||
|5-11 | |||
|- | |- | ||
!Animation length | !Animation length | ||
|23 | |23 | ||
|- | |- | ||
! | !Interruptible | ||
|23 | |23 | ||
|} | |} | ||
== | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=7}}{{FrameStrip|t=Lag|c=12}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y}} | |||
==Similar moves== | |||
*{{Mvsub|Fox|SSBM|up tilt|poss=y}} | *{{Mvsub|Fox|SSBM|up tilt|poss=y}} | ||
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[[Category:Falco (SSBM)]] | [[Category:Falco (SSBM)]] | ||
[[Category:Up tilts | [[Category:Up tilts (SSBM)]] | ||
Latest revision as of 01:13, April 7, 2015
Overview[edit]
Falco flips his leg behind himself. The hitboxes initiate very quickly into the animation, and can easily juggle and inflict heavy damage upon heavyweights or fastfallers, and has incredible combo ability - knocking opponents into the air with low base knockback, it can easily followup with an aerial or a shine combo. It can lead into a back aerial to set up an edgeguard, a down aerial for a KO, etc. It is also able to setup situational forward smashes, particularly on fastfallers. The move also has surprisingly high range behind Falco, being a useful spacing tool to punish approaches with surprisingly far reach from the rear hitboxes. It has decent knockback scaling, though isn't a reliable KO move until very high percents.
Hitboxes[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Rebound | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 9% | 0 | 30 | 120 | 0 | 3.906 | 12 | 0.66402 | 0.0 | 0.0 | Kick | ||||||
1 | 0 | 9% | 0 | 30 | 120 | 0 | 5.4684 | 13 | 2.65608 | 0.0 | 0.0 | Kick |
Timing[edit]
Hitboxes | 5-11 |
---|---|
Animation length | 23 |
Interruptible | 23 |
Lag time |
Hitbox |
Similar moves[edit]
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