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Falco (SSBM)/Dash attack: Difference between revisions

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(New Page: {{ArticleIcons|ssbm=y}} ==Overview== thumb|Hitbox duration of Falco's dash attack. Falco leaps forward and sticks his foot out. This move ha...)
 
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==Overview==
==Overview==
[[File:Falco Dash Attack Hitbox Melee.gif|thumb|Hitbox duration of Falco's dash attack.]]
[[File:Falco Dash Attack Hitbox Melee.gif|thumb|Hitbox duration of Falco's dash attack.]]
Falco leaps forward and sticks his foot out. This move has a fairly long duration, with moderate [[startup]] and [[ending lag]], and the damage and knockback it deals are stronger when it first comes out. The move knocks opponents vertically, and is a good combo move at mid to high percentages, being able to combo into an {{mvsub|Falco|SSBM|up tilt}} or [[short hop]]ped {{mvsub|Falco|SSBM|down aerial}}. It can also cover options from the opponent and lead into [[punish]]es.
Falco leaps forward and sticks his foot out. This move has a fairly long duration, with moderate [[startup]] and [[ending lag]], and the damage and knockback it deals are stronger when it first comes out: 9% for the clean hit and 6% damage for the late hit. The move knocks opponents vertically, and is a good combo move at mid to high percentages, being able to combo into an {{mvsub|Falco|SSBM|up tilt}} or [[short hop]]ped {{mvsub|Falco|SSBM|down aerial}}. It can also cover options from the opponent and lead into [[punish]]es.


{{technical data}}
==Hitboxes==
{{competitive expertise}}
{{MeleeHitboxTableHeader}}
{{HitboxTableTitle|Clean|19}}
{{MeleeHitboxTableRow
|char=Falco
|id=1
|damage=9%
|sd=1
|angle=72
|bk=35
|ks=90
|fkv=0
|r=1100
|bn=7
|effect=Normal
|slvl=L
|sfx=Kick
}}
{{HitboxTableTitle|Late|19}}
{{MeleeHitboxTableRow
|char=Falco
|id=1
|damage=6%
|sd=1
|angle=72
|bk=20
|ks=90
|fkv=0
|r=900
|bn=7
|effect=Normal
|slvl=L
|sfx=Kick
}}
|}
 
==Timing==
{|class="wikitable"
|-
!Clean hit
|4-7
|-
!Late hit
|8-17
|-
!Interruptible
|36
|-
!Animation length
|39
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=10|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=4}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}}


==Similar moves==
==Similar moves==

Latest revision as of 03:08, January 21, 2016

Overview[edit]

Hitbox duration of Falco's dash attack.
Hitbox duration of Falco's dash attack.

Falco leaps forward and sticks his foot out. This move has a fairly long duration, with moderate startup and ending lag, and the damage and knockback it deals are stronger when it first comes out: 9% for the clean hit and 6% damage for the late hit. The move knocks opponents vertically, and is a good combo move at mid to high percentages, being able to combo into an up tilt or short hopped down aerial. It can also cover options from the opponent and lead into punishes.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean
1 0 9% 1 AngleIcon72.png 35 90 0 4.2966 7 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
Late
1 0 6% 1 AngleIcon72.png 20 90 0 3.5154 7 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick

Timing[edit]

Clean hit 4-7
Late hit 8-17
Interruptible 36
Animation length 39
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Interruptible).png
Interruptible

Similar moves[edit]