SSB4 Icon.png

Falco (SSB4)/Back aerial: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Line 4: Line 4:
Falco performs a back kick that recovers into a turn.
Falco performs a back kick that recovers into a turn.


This is one of Falco's most commonly used moves, with the main reason being its extreme speed. It has very quick startup and decently low ending lag, as well as the ability to autocancel in a [[SHFF]], making it very useful for [[spacing]] opponents out. It also has very high power, with its extremely high knockback scaling making it stronger than even {{SSB4|Ness}}'s back throw. As such, it is one of the strongest back aerials in the game and can reliably KO anyone at 130% from center stage. However, its range is mediocre and its duration low, meaning that its use as an [[approach]] is very limited. Due to these flaws, it's also difficult to use in [[edgeguarding]]. Nevertheless, the unique combination of speed and power make it a dangerous aerial, with many players considering it Falco's most resilient aerial attack.
This is one of Falco's most commonly used moves, with the main reason being its extreme speed. It has very quick startup and decently low ending lag, as well as the ability to autocancel in a [[SHFF]], making it very useful for [[spacing]] opponents out. It also has very high power, with its extremely high knockback scaling making it stronger than even {{SSB4|Ness}}'s back throw. As such, it is one of the strongest back aerials in the game and can reliably KO anyone at 130% from center stage. However, its range is mediocre and its duration low, meaning that its use as an [[approach]] is very limited. Due to these flaws, it's also difficult to use in [[edgeguarding]] (also tied in with Falco's fast falling speed and slow air speed). Nevertheless, the unique combination of speed and power make it a dangerous aerial, with many players considering it Falco's most resilient aerial attack.


==Hitboxes==
==Hitboxes==

Revision as of 00:11, March 12, 2017

Overview

Falco performs a back kick that recovers into a turn.

This is one of Falco's most commonly used moves, with the main reason being its extreme speed. It has very quick startup and decently low ending lag, as well as the ability to autocancel in a SHFF, making it very useful for spacing opponents out. It also has very high power, with its extremely high knockback scaling making it stronger than even Ness's back throw. As such, it is one of the strongest back aerials in the game and can reliably KO anyone at 130% from center stage. However, its range is mediocre and its duration low, meaning that its use as an approach is very limited. Due to these flaws, it's also difficult to use in edgeguarding (also tied in with Falco's fast falling speed and slow air speed). Nevertheless, the unique combination of speed and power make it a dangerous aerial, with many players considering it Falco's most resilient aerial attack.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 13% 0 Sakurai angle 0 130 0 4.8 9 4.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 13% 0 Sakurai angle 0 130 0 3.2 9 -3.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
Late hit
0 0 7% 0 Sakurai angle 30 100 0 3.8 9 4.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 7% 0 Sakurai angle 30 100 0 2.8 9 -2.6 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Timing

Attack

Initial autocancel 1-3
Clean hit 4-5
Late hit 6-11
Ending autocancel 15
Interruptible 38
Animation length 40
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag

Animation length 15
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Autocancel).png
Autocancel
FrameIcon(Interruptible).png
Interruptible