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Extreme Speed

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Revision as of 13:17, December 28, 2014 by ShinyRegice (talk | contribs) (→‎Origin: Some fixes + move reminder info)
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ExtremeSpeed
Extreme Speed
Extreme Speed in Super Smash Bros. for Nintendo 3DS.
User Lucario
Universe Pokémon
Article on Bulbapedia Extreme Speed (move)

Extreme Speed (しんそく, Extreme Speed), formatted as ExtremeSpeed in Brawl, is Lucario's up special move. When used, Lucario stops for a brief moment, and then it rushes in the direction chosen. It is possible to change directions during the dash (where Lucario will appear to "bend" through the air), as well as being able to wall cling if it comes in contact with a wall, making it a very useful recovery move. However, Extreme Speed deals no damage, and as such, should only be used for either escaping attacks or recovery. Lucario has low knockback while using this move, and it has a large sweet spot, making ledge-grabbing easier. This enables Lucario to have a very good recovery move. Lucario's recovery is greater if there is a wall to cling to.

In Super Smash Bros. 4, the distance traveled by Extreme Speed increases as Lucario's damage rises, which makes it a stronger recovery at damages where it's needed. It also has the ability to give damage to the opponent only when Extreme Speed hits at the very tip, unlike in Brawl where Extreme Speed doesn't give damage.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the known variations:

  1. Ride the Wind: Increases Lucario's control and distance, but is slightly slower and deals no damage.
  2. Extreme Speed Attack: Removes the sweetspot and large knockback of the move, and is instead a multi-hit attack that is easier to connect with.

Description from the Smash for 3DS Foldout

"A dash through the air that can be steered with Circle Pad."

Origin

In the Pokémon games, Extreme Speed was introduced in Generation II as a more powerful version of Quick Attack. Prior to Generation III, it was the signature move of Arcanine. It is only learned by certain legendary Pokémon and by Lucario, Togekiss, Arcanine, Dratini, and special event Pokémon. It cannot be learned via TM. Lucario can naturally learn this move at level 51 in Generation IV and at level 65 in Generations V and VI, though it can learn it before level 65 in Generation VI thanks to the Move Reminder. It is a physical Normal-type attack with 80 base power, 100% accuracy, and a +1 priority in Generation II-IV and a +2 priority in Generation V and VI, meaning it will usually go first if there is no other higher priority attack being used as well, regardless of the user's Speed. In return for being exceptionally fast, this attack only has 5 PP (can be upgraded to 8 PP maximum), so Extreme Speed can only be used 5 times before running out of power.

Since the Generation VI Pokémon games reformatted the move's English name as "Extreme Speed", the move's name was similarly changed for Super Smash Bros. 4. Despite this, Sakurai's Miiverse posts pre-release continued to refer to "ExtremeSpeed" without a space.

ExtremeHogging

ExtremeHogging is the use of Extreme Speed to quickly grab the edge to edge-guard a player attempting to grab it. If the player uses the move, but holds down as the direction, Lucario zooms across the floor to the right. By going over the lip of the ledge, still holding down, Lucario will almost instantly grab the ledge. If the player wants to go left, it's a little harder, since left-and-down must pressed diagonally.

Use by other Pokémon

  • Rayquaza - Rayquaza may randomly use this move during the boss fight against it. Rayquaza will rush off of the screen, then breeze forward in one direction, dealing damage and knockback, also generating wind. On lower levels of HP, Rayquaza will perform this move 3 times in a row. Some characters must jump over this, while some can crouch under its hitbox. Rayquaza uses this in similar fashion to how it would in Pokémon Pinball: Ruby & Sapphire.

Trivia

  • In Brawl, if tap jump is disabled and the player performs Extreme Speed ending on the ground, Lucario will be unable to perform it again until it jumps.
  • If the game is modified to run at a slower pace, such as via the Training mode or Slow Brawl, players can have considerably greater flexibility over Lucario's path; with proper manipulation, it is possible to allow Lucario to form double bends in its path.

Gallery