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Dr. Mario (SSBU)/Up aerial

< Dr. Mario (SSBU)
Revision as of 12:55, June 21, 2022 by DrakRoar (talk | contribs)
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Hitbox visualization for Dr. Mario's up air
Hitbox visualization showing Dr. Mario's up aerial.
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OverviewEdit

Update HistoryEdit

  13.0.0

  •   Up aerial deals more damage (8.7% → 10.2%) with knockback compensated (KBG: 114 → 100).

HitboxesEdit

The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 10.2% 0   Standard 10 100 0   4.4 legr 1.2 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 10.2% 0   Standard 10 100 0   5.5 kneer 3.8 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

AttackEdit

Initial autocancel 1
Hitboxes 4-7
Ending autocancel 17-
Interruptible 31
Animation length 39
                                                                             
                                                                             

Landing lagEdit

Interruptible 9
Animation length 30
                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible