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Dr. Mario (SSBU)/Back aerial

< Dr. Mario (SSBU)
Revision as of 12:36, June 21, 2022 by DrakRoar (talk | contribs)
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Hitbox visualization for Dr. Mario's back aerial. Dr Mario's coat and his stethoscope don't have physics, unlike in gameplay.
Hitbox visualization showing Dr. Mario's back aerial.
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OverviewEdit

HitboxesEdit

The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 12.0% 0   Backward 10 95 0   4.2 kneer 4.8 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 12.0% 0   Backward 10 95 0   5.4 legr 1.6 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 7.0% 0   Backward 7 90 0   4.5 kneer 4.8 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 7.0% 0   Backward 7 90 0   5.3 legr 1.6 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

AttackEdit

Initial autocancel 1-5
Clean hit 6-8
Late hit 9-13
Ending autocancel 19-
Interruptible 34
Animation length 45
                                                                                         
                                                                                         

Landing lagEdit

Interruptible 11
Animation length 47
                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible