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Dr. Mario (SSB4)/Neutral attack: Difference between revisions

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m (There's really not much competitive expertise that goes into a jab.)
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==Overview==
==Overview==
Dr. Mario's neutral attack is a series of two punches and a kick that each start rapidly and do minor damage.
Dr. Mario's neutral attack is a series of two punches and a kick that each start rapidly and do minor damage. It comes out quite fast and can stop approaches, although the different angle on the first hit prevents the attack from [[locking]], unlike {{SSB4|Mario}}'s jab, hindering its utility.


For technical data of each individual hit, see:
For technical data of each individual hit, see:
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{{MvSubNavDrMario|g=SSB4}}
{{MvSubNavDrMario|g=SSB4}}
[[Category:Natural combos]]
[[Category:Neutral attacks (SSB4)]]
[[Category:Dr. Mario (SSB4)]]

Latest revision as of 20:28, November 24, 2018

Overview[edit]

Dr. Mario's neutral attack is a series of two punches and a kick that each start rapidly and do minor damage. It comes out quite fast and can stop approaches, although the different angle on the first hit prevents the attack from locking, unlike Mario's jab, hindering its utility.

For technical data of each individual hit, see:

Frame Data[edit]

All data is measured in Frames.

Hit Hitbox IDs Starts at (within hit) Lasts for Endlag
1 0-2 2 2 19
2 0-2 2 2 21
3 0-2 7 2 27

External links[edit]

Master Core

Kurogane Hammer