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Donkey Kong (SSBU)/Up smash

< Donkey Kong (SSBU)
Revision as of 14:59, September 13, 2020 by PorpleBot (talk | contribs) (Text replacement - " " to " ")
Hitbox visualization for Donkey Kong's up smash
Hitbox visualization showing Donkey Kong's up smash.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 19.0% 4   Standard 40 84 0   8.8 top 0.0 28.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 19.0% 4   Standard 40 84 0   7.0 top 0.0 18.0 5.0 to -5.0 1.0× 1.0× 0%               Punch   All All            

Timing

Charges between 6-7
Hitbox 14-15
Intangibility* 12-15
Interruptible 50
Animation length 59
                                                                                                                     
                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible

*Intangibility occurs on arms and head only.