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Donkey Kong (SSBU)/Side special

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This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Headbutt.
Hitbox visualization for Donkey Kong's grounded Headbutt
Hitbox visualization showing Donkey Kong's grounded side special, Headbutt.
Hitbox visualization for Donkey Kong's Headbutt
Hitbox visualization showing Donkey Kong's aerial side special, Headbutt.
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Overview

Update History

  9.0.0

  •   Grounded Headbutt has an additional hitbox against grounded opponents that is placed higher (Y offset: 5u → 13u), increasing its vertical range.

Hitbox Data

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Grounded
0 0 0 10.0% 25.0   Standard 40 40 0   5.0 top 0.0 5.0 19.0 to 7.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 10.0% 25.0   Standard 40 40 0   3.0 top 0.0 13.0 18.0 to 9.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 8.0% 25.0   Standard 15 40 0   10.0 top 0.0 11.0 14.0 1.0× 1.0× 0%               Kick   All All            
Aerial
0 0 0 10.0% 25.0   Standard 30 40 0   6.5 top 0.0 5.0 8.8 to 1.4 1.0× 1.0× 0%               Kick   All All            
2 0 0 8.0% 25.0   Standard 15 40 0   10.0 top 0.0 11.0 14.0 1.0× 1.0× 0%               Kick   All All            

Timing

Hitbox 20-21
Super Armor 5-14
Interruptible 63
Animation length 69
                                                                                                                                         
                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Armour
 
Interruptible

Parameters

Horizontal speed multiplier on startup 0.5 (grounded)
0.67 (aerial)
Vertical speed multiplier on startup 0 (grounded)
0.5 (aerial)
Gravity multiplier 0.5