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Donkey Kong (SSB4)/Pummel: Difference between revisions

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{{ArticleIcons|ssb4=y}}
[[File:DonkeyKongPummel.gif|thumb|270px|Hitbox visualization showing Donkey Kong's pummel.]]
[[File:DonkeyKongPummel.gif|thumb|270px|Hitbox visualization showing Donkey Kong's pummel.]]
{{competitive expertise}}
{{technical data}}


==Overview==
==Overview==
Donkey Kong bashes the grabbed opponent with the side of his hand
Donkey Kong slaps the opponent, being somewhat fast and dealing 2.1%, making it great for racking damage on the opponent and unstaling moves. It is also useful to get opponents in the percent range for the Ding-Dong kill confirm, or into the percent range for back throw to kill.


==Hitbox Data==
==Hitboxes==
{| class="wikitable"
{{SSB4HitboxTableHeader|special=y}}
{{SSB4SpecialHitboxTableRow
|id=0
|damage=2.1%
|angle=361
|af=3
|bk=0
|ks=100
|fkv=30
|r=6.0
|bn=0
|xpos=0.0
|ypos=13.0
|zpos=18.0
|ff=1.0
|type=Hand
|effect=Normal
|sfx=Punch
|slvl=S
|clang=f
|rebound=t
}}
|}
 
==Timing==
{|class="wikitable"
!Hitbox
|9-10
|-
|-
! Damage !! Hitbox Active !! FAF !! Hitbox Size !! Fixed Knockback Value !! Angle
!Interruptible
|16
|-
|-
| 2.1 || Frame 9 || 16 || 6.0 || - || -
!Animation length
|23
|}
|}


{{FrameStripStart}}
{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Interruptible|c=8}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}


{{MvSubNavDonkeyKong|g=SSB4}}
{{MvSubNavDonkeyKong|g=SSB4}}
[[Category:Donkey Kong (SSB4)]]
[[Category:Donkey Kong (SSB4)]]
[[Category:Pummels (SSB4)]]
[[Category:Pummels (SSB4)]]

Latest revision as of 17:11, September 24, 2021

Hitbox visualization showing Donkey Kong's pummel.

Overview[edit]

Donkey Kong slaps the opponent, being somewhat fast and dealing 2.1%, making it great for racking damage on the opponent and unstaling moves. It is also useful to get opponents in the percent range for the Ding-Dong kill confirm, or into the percent range for back throw to kill.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
0 0 0 2.1% 0 Sakurai angle Forwards 0 100 30 6.0 0 0.0 13.0 18.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Hitbox 9-10
Interruptible 16
Animation length 23
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Interruptible).png
Interruptible