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Directional pad: Difference between revisions

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m (I looked at Super Mario Bros. 3's manual (NES), and it was +Control Pad)
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[[File:DPad.png|thumb|The directional pad of the Nintendo 64 controller, the GameCube controller, and for both the Wii Remote and the Classic Controller.]]
[[File:DPad.png|thumb|The directional pad of the Nintendo 64 controller, the GameCube controller, and for both the Wii Remote and the Classic Controller.]]

Revision as of 01:59, August 22, 2014

It's nice how Nintendo made the d pads for the Wiimote and Classic Controller the same thing.
The directional pad of the Nintendo 64 controller, the GameCube controller, and for both the Wii Remote and the Classic Controller.

The directional pad (shortened d-pad, officially +Control Pad) refers to the grey, cross-shaped group of buttons on the left side of the GameCube and Nintendo 64 controllers, as well as the varyingly-colored group of buttons located on the Wii Remote, Classic Controller, Wii U GamePad, Wii U Pro Controller, and Nintendo 3DS. In Super Smash Bros., it serves no purpose other than menu navigation. In Super Smash Bros. Melee, it also functions as menu navigation, but also has several other uses. Pressing up during a fight will make the player's character taunt. The d-pad is also used for activating Fox and Falco's secret taunts and Samus's Extended Grapple. In Camera Mode and the Trophy Gallery, the d-pad can be used to move the camera. In Super Smash Bros. Brawl, it takes the role of the control stick when played on a Wiimote, and reprises it role of taunts for any other controller. When using the Wii Remote with the Nunchuk, pressing upwards will make the character jump, while pressing sideways will make the character grab in specified direction, and pressing down will let the character shield.

When Super Smash Bros. is played on the Wii using a GameCube controller or Classic controller, it's analogous to the N64 controller's L button, used for the character's taunt.

The directional pad also has uses not intended for regular gameplay: through the Debug Menu, it can be used to toggle the game mode and spawn items in-game, among other things.[1]

References