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Diddy Kong (SSB4)/Up aerial: Difference between revisions

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==Overview==
==Overview==
Diddy Kong performs an overhead kick that has overall above-average knockback and quick start-up. The aerial attack is notorious for having his {{mvsub|Diddy Kong|SSB4|down throw}} combo into his up air, making it easy for Diddy Kong to rack up damage by juggling a character. The combo ability to also be a quick KOing combo is one of the reasons that made Diddy Kong a controversial character. It gained the name "Hoo-Hah" after {{Sm|StaticManny}} interrupted [https://www.youtube.com/watch?v=yB-6oRB4ABo/ a set] between {{Sm|Hungrybox}} and {{Sm|Player-1}}. The "Hah" part of the "Hoo-hah" is the up aerial followup of the combo. When Patch 1.0.6 was released however, Diddy Kong's up air has been weakened with a significant decrease in knockback.
Diddy Kong performs an overhead kick that has overall above-average knockback and quick start-up. In the early
versions of ''Smash 4'', the attack was extremely powerful and was notorious for being able to KO well under 100% off a {{mvsub|Diddy Kong|SSB4|down throw}} or {{mvsub|Diddy Kong|SSB4|up throw}}; the former was eventually dubbed the "Hoo-Hah". This combo was also very effective for racking damage at low percents along with {{mvsub|Diddy Kong|SSB4|forward aerial}}s. Since the move comes out on frame 3, it has always been a great option for breaking out of combos, though it is punishable if [[shield]]ed.
 
When [[List of updates (SSB4)/1.0.6 changelog|patch 1.0.6]] was released, Diddy Kong's up air was significantly weakened in terms of damage and knockback, and it was nerfed again in [[List of updates (SSB4)/1.0.8 changelog|patch 1.0.8]], where its range was nerfed to the point where it no longer hits every character out of a short hop while they're standing on the ground. It is now only a reliable KO option with [[rage]] on stages with low ceilings such as [[Halberd]], [[Delfino Plaza]], and occasionally [[Town & City]], after an up throw. However, it is still a useful anti-air option when used in short hops along with forward airs.


{{technical data}}
{{technical data}}

Revision as of 09:48, July 23, 2015

Overview

Diddy Kong performs an overhead kick that has overall above-average knockback and quick start-up. In the early versions of Smash 4, the attack was extremely powerful and was notorious for being able to KO well under 100% off a down throw or up throw; the former was eventually dubbed the "Hoo-Hah". This combo was also very effective for racking damage at low percents along with forward aerials. Since the move comes out on frame 3, it has always been a great option for breaking out of combos, though it is punishable if shielded.

When patch 1.0.6 was released, Diddy Kong's up air was significantly weakened in terms of damage and knockback, and it was nerfed again in patch 1.0.8, where its range was nerfed to the point where it no longer hits every character out of a short hop while they're standing on the ground. It is now only a reliable KO option with rage on stages with low ceilings such as Halberd, Delfino Plaza, and occasionally Town & City, after an up throw. However, it is still a useful anti-air option when used in short hops along with forward airs.


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