Diddy Kong (SSB4)/Down throw
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Overview[edit]
Update history[edit]
Down throw deals less damage (7% → 6%) and has increased knockback scaling (40 → 50), hindering its combo potential.
Damage (6% → 7%).
Angle (105° → 106°).
Knockback scaling (50 → 59).
Altogether, these changes hinder down throw's combo potential.
Throw Data[edit]
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 7% | ![]() |
Forwards | 85 | 59 | 0 | 0 | 0.0x | ![]() |
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1 | 3% | ![]() |
Forwards | 60 | 100 | 0 | 0 | None | ![]() |
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Timing[edit]
Invincibility | 1-18 |
---|---|
Throw Release | 19 |
Interruptible | 32 |
Animation length | 61 |
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![]() Lag time |
![]() Vulnerable |
![]() Invincible |
![]() ![]() Throw point |
![]() Interruptible |
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