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Hitbox visualization showing Chrom's up smash.
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Overview
Update History
3.1.0
- Up smash's hits connect more reliably.
7.0.0
- Up smash has received a -100% trip chance, preventing it from tripping opponents on platforms and missing its last hit due to the trip's intangibility.
Hitboxes
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
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Hit 1 (early)
|
0 |
0 |
0 |
1.0% |
0 |
|
Standard |
0 |
100 |
120 |
|
3.0 |
top |
0.0 |
9.0 |
4.0 to -3.0 |
1.2× |
0.0× |
0% |
|
|
|
|
|
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Chrom Hit |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
1.0% |
0 |
|
Standard |
0 |
100 |
150 |
|
3.0 |
top |
0.0 |
9.0 |
7.8 to -6.8 |
1.2× |
0.5× |
0% |
|
|
|
|
|
|
Chrom Hit |
|
All |
All |
|
|
|
|
|
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Hits 1 (late), 2, 3, 4
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0 |
0 |
0 |
2.0% |
0 |
|
Standard |
0 |
100 |
85 |
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5.4 |
armr |
0.0 |
0.0 |
0.0 |
0.6× |
0.3× |
-100% |
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|
|
|
|
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Chrom Hit |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
2.0% |
0 |
|
Standard |
0 |
100 |
55 |
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4.9 |
sword1 |
0.0 |
0.0 |
5.8 |
0.6× |
0.3× |
-100% |
|
|
|
|
|
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Chrom Hit |
|
All |
All |
|
|
|
|
|
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Hit 5
|
0 |
0 |
0 |
10.0% |
0 |
|
Standard |
70 |
90 |
0 |
|
5.2 |
armr |
0.0 |
0.0 |
0.0 |
1.1× |
1.0× |
-100% |
|
|
|
|
|
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Chrom Hit |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
10.0% |
0 |
|
Standard |
70 |
90 |
0 |
|
6.9 |
sword1 |
0.0 |
0.0 |
6.2 |
1.1× |
1.0× |
-100% |
|
|
|
|
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Chrom Hit |
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All |
All |
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|
|
|
|
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Hits 1-4 use weight-independent knockback.
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Timing
Charges between
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4-5
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Right arm intangible
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10-23
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Hit 1 (early, late)
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12, 13
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Hits 2, 3, 4
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15, 17, 19
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Hit 5
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22-23
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Interruptible
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59
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Animation length
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79
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Chrom's moveset
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