(Zard's dair never had a hitlag multiplier, not sure where that came from. Also the clean hit lasts 4 frames in-game despite the script having a 3-frame wait command (my guess is because of the different frame speed multiplier function used)) |
(The red angle images are to differentiate between meteors (cancelable) and spikes in earlier games; they shouldn't be used for S4 and Ult) |
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(One intermediate revision by the same user not shown) | |||
Line 8: | Line 8: | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit| | {{HitboxTableTitle|Clean hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=14.0% | |damage=14.0% | ||
|angle=270 | |angle=270 | ||
|bk=20 | |bk=20 | ||
|ks=100 | |ks=100 | ||
Line 22: | Line 21: | ||
|ypos=-5.0 to -6.5 | |ypos=-5.0 to -6.5 | ||
|zpos=0.0 to 0.3 | |zpos=0.0 to 0.3 | ||
|type=Foot | |type=Foot | ||
|effect=Normal | |effect=Normal | ||
|sfx=Kick | |sfx=Kick | ||
|slvl= | |slvl=L | ||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 43: | Line 41: | ||
|effect=Normal | |effect=Normal | ||
|sfx=Kick | |sfx=Kick | ||
|slvl= | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle|Late hit| | {{HitboxTableTitle|Late hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 60: | Line 58: | ||
|type=Foot | |type=Foot | ||
|effect=Normal | |effect=Normal | ||
|sfx= | |sfx=Punch | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
Line 77: | Line 75: | ||
|type=Foot | |type=Foot | ||
|effect=Normal | |effect=Normal | ||
|sfx= | |sfx=Punch | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
Line 116: | Line 114: | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |37 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=21}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=21}}{{FrameStrip|t=Interruptible|c=16}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} |
Latest revision as of 20:53, July 18, 2022
OverviewEdit
Update HistoryEdit
- Charizard's down air landing lag animation no longer causes its tongue to clip through its head.
HitboxesEdit
TimingEdit
AttackEdit
Initial autocancel | 1-5 |
---|---|
Clean hit | 18-21 |
Late hit | 22-25 |
Ending autocancel | 42- |
Interruptible | 52 |
Animation length | 59 |
Landing lagEdit
Interruptible | 22 |
---|---|
Animation length | 37 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|