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Charizard (SSBU)/Down aerial: Difference between revisions

(Zard's dair never had a hitlag multiplier, not sure where that came from. Also the clean hit lasts 4 frames in-game despite the script having a 3-frame wait command (my guess is because of the different frame speed multiplier function used))
(The red angle images are to differentiate between meteors (cancelable) and spikes in earlier games; they shouldn't be used for S4 and Ult)
 
(One intermediate revision by the same user not shown)
Line 8: Line 8:
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Clean hit|24}}
{{HitboxTableTitle|Clean hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=14.0%
|damage=14.0%
|angle=270
|angle=270
|anglesuffix=spk
|bk=20
|bk=20
|ks=100
|ks=100
Line 22: Line 21:
|ypos=-5.0 to -6.5
|ypos=-5.0 to -6.5
|zpos=0.0 to 0.3
|zpos=0.0 to 0.3
|type=Foot
|type=Foot
|effect=Normal
|effect=Normal
|sfx=Kick
|sfx=Kick
|slvl=M
|slvl=L
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 43: Line 41:
|effect=Normal
|effect=Normal
|sfx=Kick
|sfx=Kick
|slvl=M
|slvl=L
}}
}}
{{HitboxTableTitle|Late hit|24}}
{{HitboxTableTitle|Late hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 60: Line 58:
|type=Foot
|type=Foot
|effect=Normal
|effect=Normal
|sfx=Kick
|sfx=Punch
|slvl=M
|slvl=M
}}
}}
Line 77: Line 75:
|type=Foot
|type=Foot
|effect=Normal
|effect=Normal
|sfx=Kick
|sfx=Punch
|slvl=M
|slvl=M
}}
}}
Line 116: Line 114:
|-
|-
!Animation length
!Animation length
|33
|37
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=21}}{{FrameStrip|t=Interruptible|c=12}}
{{FrameStrip|t=Lag|c=21}}{{FrameStrip|t=Interruptible|c=16}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}

Latest revision as of 20:53, July 18, 2022

Hitbox visualization showing Charizard's down aerial.
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OverviewEdit

Update HistoryEdit

  2.0.0

  •   Charizard's down air landing lag animation no longer causes its tongue to clip through its head.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 14.0% 0   Standard 20 100 0   5.0 top 0.0 -5.0 to -6.5 0.0 to 0.3 1.0× 1.0× 0%               Kick   All All            
1 0 0 14.0% 0   Standard 20 90 0   5.5 top 0.0 3.0 0.5 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 8.0% 0   Standard 20 100 0   4.5 top 0.0 -5.0 to -6.5 0.0 to 0.2 1.0× 1.0× 0%               Punch   All All            
1 0 0 8.0% 0   Standard 20 100 0   5.5 top 0.0 3.0 0.5 1.0× 1.0× 0%               Punch   All All            

TimingEdit

AttackEdit

Initial autocancel 1-5
Clean hit 18-21
Late hit 22-25
Ending autocancel 42-
Interruptible 52
Animation length 59
                                                                                                                     
                                                                                                                     

Landing lagEdit

Interruptible 22
Animation length 37
                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible